zonekiller 174 Posted March 28, 2018 Hi Guys Is there a way to get AI to ignore close objects such as A plane will get stopped by a rabbit or dead body while taxiing. (I want the plane to takeoff without getting stuck) An AI man can only move to a position no closer than 2.5 meters to an object like a ball. (I want the man to walk right up to the ball not stop 2.5 meters away) Share this post Link to post Share on other sites
HazJ 1288 Posted March 28, 2018 Nothing comes to mind right now but I'll have a think... You may have to do a lot of manual / force stuff when moving units to the ball for example. Share this post Link to post Share on other sites
zonekiller 174 Posted March 28, 2018 Thanks this one does have me stumped Share this post Link to post Share on other sites
beno_83au 1362 Posted March 29, 2018 Does creating them as simple objects or disabling simulation change anything? Share this post Link to post Share on other sites
pierremgi 4738 Posted March 29, 2018 Disable ambient life ( you'll save cpu resource btw) and place an atached trigger in front of plane, for deleting any object like corpse of wreck, even bomb crater. I did that with success for taxiway sweeping. 1 Share this post Link to post Share on other sites