Jump to content
strider42

Detecting buildings destroyed

Recommended Posts

When you end a multiplayer game you can get a list of your kills.  That will include any buildings you destroyed.

 

Is there any way of accessing this information while the game is running?

 

I want to be able to detect buildings destroyed so if the players start destroying lots of them I can punish them as it will not go down well with the local population.  S

Share this post


Link to post
Share on other sites

You might experiment with these:

https://community.bistudio.com/wiki/allDead

https://community.bistudio.com/wiki/entities

 

Buildings belong to CfgVehicles, but I don't know if allDead will return them or not. Worth experimenting. I know when I blow up comms towers they immediately show in my stats as a civilian kill.....which is silly, but that's beside the point.

 

Nevermind, none of those detect buildings despite being CfgVehicles.

Share this post


Link to post
Share on other sites

Thanks for the replies.  It is nice to know I am not missing something.

 

I'll look into polling round all the buildings on the map and work out what rate I can run it without an impact on the frame rate but it will have to go on the back burner for now.  S

Share this post


Link to post
Share on other sites
23 hours ago, strider42 said:

I want to be able to detect buildings destroyed so if the players start destroying lots of them I can punish them as it will not go down well with the local population. 

Please post your solution when you get there.  And...players should be punished hard and often!  :g:

  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, johnnyboy said:

Please post your solution when you get there.  And...players should be punished hard and often!  :g:

Sometimes I don't know whether to "like" or "haha" a post.....

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×