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akm74

Zu 23-2

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Hm, make one without radar, with the same modell, and make another with a radar, but put down near to it a little moveable (rotating) radar. There should be some older not too big russian radars... (hehe lol)

cu.

ps:

plz. dont forget to make two muzzle flashes... or somehow plz. make them changing.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Unatomber @ Dec. 25 2002,15:11)</td></tr><tr><td id="QUOTE">so, it sounds like theres a demand for two versions.. biggrin.gif<span id='postcolor'>

Oh no please no  tounge.gif

Making multiple versions is a bad habit, especially in this case, as the "sergei" w/o a doubt shouldn't have a radar as per real life. And it should stay as it is, no sandbags nothing. The simpler the more alike real life specs. I luv'd the version what I got from CZ, tho it didn't include any readme (/me curses CZ to the 7th hell  wink.gif ) so I don't know which ver that was. Didn't have commander position, just the gunner... so if that's out of the question, let it be. But please try!  biggrin.gif  My pal used one of these in his time in the army, it's used by the FDF, a must have for all Fin Clans.

So what's and where's the latest version?

And as this is an open thread for everyones ZU23-2's judging by it's header... I'd like to see what these other 2 (or how many were there) are looking atm.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LightBringer @ Dec. 25 2002,17:07)</td></tr><tr><td id="QUOTE">Hm, make one without radar, with the same modell, and make another with a radar, but put down near to it a little moveable (rotating) radar. There should be some older not too big russian radars... (hehe lol)<span id='postcolor'>

VERY good idea IMHO.

A zip with 2 PBO´s, one realistic and another...useful tounge.gif

The radar version might not be or look realistic, but it´s a lot easier to use than the realistic one.

Of course, no radar makes it a lot more exciting to look for silent choppers in the night...

Hence, two versions, one without radar and another with a radar to the right of it, in a "small shad" and the commander standing over a table with radar ecquipment and a dish on the roof...(or something, I´m no expert on radars)

OK I´m getting carried away here tounge.gif but think about it xmas.gif

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I just tried the new version, really like the new sight. Well really like all of it. Found three things to look at/ consider for the next update of it.

1. Make tracers on both ammo types green. (i think green is standard tracer on east block weapons, but i might be wrong)

2. Cant shoot gunner or commander from behind when in it. its the vehicle that gets the damage

3. Make the muzzle flashes bigger

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I very weak in programming (read config) and didn’t know how to do it. Unlike me, many add-on makers just lock their add-ons, so I can't study how they done it.

If you tell me how, I will add it to final release.

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First AKM74 I would recomment you check the official commented configs. They are in the breath section of this site:

Breath section

They explain a lot in there.

And this is what you have to add to your vehicle description in the config.cpp to create some custom smoke:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class WeaponCloudsGun {};

class WeaponCloudsMGun : WeaponCloudsGun {};

class MGunClouds : WeaponCloudsMGun

{

access = ReadOnlyVerified;

// single cloudlet parameters

cloudletDuration = 0.8; // time to live (not including fades)

cloudletAnimPeriod = 0.4; // animation speed

cloudletSize = 2.0;

cloudletAlpha = 0.4;

cloudletGrowUp = 0.25; // grow-up time

cloudletFadeIn = 0.01; // fade-in time

cloudletFadeOut = 2; // fade-out time

cloudletAccY = 0.4; // vertical acceleration

cloudletMinYSpeed = 0.2; // vertical speed range

cloudletMaxYSpeed = 0.6;

//cloudletShape = "cl_basic";

cloudletShape = "missileSmoke";

//cloudletShape = "cl_water";

//cloudletShape = "cl_fired";

cloudletColor[] = {0.6, 0.6, 0.6, 0.25};

// source parameters

interval = 0.04;

size = 2;

sourceSize = 0.2;

timeToLive = 0.1;

initT = 40;

deltaT = -30;

class Table

{

class T0 {maxT = 10; color[] = {1, 1, 1, 0};}

}

};

<span id='postcolor'>

Simply insert this somwhere inside your "class ZU23" (or however else you called it) definition, and play around a bit with the settings. Also you can change the cloudlet shape from missile to basic, water or fire to have different results. But be carefull; Smoke eats a lot of performance.

PSC

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hey AK74 m8 if you have the time make a new model for the west side not a ZU 23-2 but another anti air gun I don't know what the US used to bring down the enemy plane's or choppers what use the US SAM's or MLRS confused.gif

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Guest

Since there has been a beta release, a new thread in Addons & Mods: Complete might be more suitable.

Well, there are two options, you can create a new thread in A&M:C or you can continue on this one and I'll move it. Your choice xmas.gif

Anyway, excellent addon. Reall superb work! smile.gif

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Since next reliase will be final (at least i'm hope so) you can move it to Addons & Mods: Complete

And thanks for comments... i glad you guys like it.

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