LightBringer 0 Posted December 25, 2002 Hm, make one without radar, with the same modell, and make another with a radar, but put down near to it a little moveable (rotating) radar. There should be some older not too big russian radars... (hehe lol) cu. ps: plz. dont forget to make two muzzle flashes... or somehow plz. make them changing. Share this post Link to post Share on other sites
MI_Fred 0 Posted December 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Unatomber @ Dec. 25 2002,15:11)</td></tr><tr><td id="QUOTE">so, it sounds like theres a demand for two versions.. <span id='postcolor'> Oh no please no  Making multiple versions is a bad habit, especially in this case, as the "sergei" w/o a doubt shouldn't have a radar as per real life. And it should stay as it is, no sandbags nothing. The simpler the more alike real life specs. I luv'd the version what I got from CZ, tho it didn't include any readme (/me curses CZ to the 7th hell  ) so I don't know which ver that was. Didn't have commander position, just the gunner... so if that's out of the question, let it be. But please try!   My pal used one of these in his time in the army, it's used by the FDF, a must have for all Fin Clans. So what's and where's the latest version? And as this is an open thread for everyones ZU23-2's judging by it's header... I'd like to see what these other 2 (or how many were there) are looking atm. Share this post Link to post Share on other sites
Gollum1 0 Posted December 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LightBringer @ Dec. 25 2002,17:07)</td></tr><tr><td id="QUOTE">Hm, make one without radar, with the same modell, and make another with a radar, but put down near to it a little moveable (rotating) radar. There should be some older not too big russian radars... (hehe lol)<span id='postcolor'> VERY good idea IMHO. A zip with 2 PBO´s, one realistic and another...useful The radar version might not be or look realistic, but it´s a lot easier to use than the realistic one. Of course, no radar makes it a lot more exciting to look for silent choppers in the night... Hence, two versions, one without radar and another with a radar to the right of it, in a "small shad" and the commander standing over a table with radar ecquipment and a dish on the roof...(or something, I´m no expert on radars) OK I´m getting carried away here but think about it Share this post Link to post Share on other sites
fighter 0 Posted December 25, 2002 hi folks :-) on our site: ofp.info is new version of ZU-23 ready for download ofp.info ofp.info@quick.cz or ofp.fighter@quick.cz Share this post Link to post Share on other sites
dkraver 1 Posted December 25, 2002 I just tried the new version, really like the new sight. Well really like all of it. Found three things to look at/ consider for the next update of it. 1. Make tracers on both ammo types green. (i think green is standard tracer on east block weapons, but i might be wrong) 2. Cant shoot gunner or commander from behind when in it. its the vehicle that gets the damage 3. Make the muzzle flashes bigger Share this post Link to post Share on other sites
USMC Sniper 0 Posted December 25, 2002 I would suggest adding some smoke to the gunshots, sort of like on the MT-LB or the Tunguska. Share this post Link to post Share on other sites
akm74 1 Posted December 25, 2002 I very weak in programming (read config) and didn’t know how to do it. Unlike me, many add-on makers just lock their add-ons, so I can't study how they done it. If you tell me how, I will add it to final release. Share this post Link to post Share on other sites
PSC 0 Posted December 25, 2002 First AKM74 I would recomment you check the official commented configs. They are in the breath section of this site: Breath section They explain a lot in there. And this is what you have to add to your vehicle description in the config.cpp to create some custom smoke: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class WeaponCloudsGun {}; class WeaponCloudsMGun : WeaponCloudsGun {}; class MGunClouds : WeaponCloudsMGun { access = ReadOnlyVerified; // single cloudlet parameters cloudletDuration = 0.8; // time to live (not including fades) cloudletAnimPeriod = 0.4; // animation speed cloudletSize = 2.0; cloudletAlpha = 0.4; cloudletGrowUp = 0.25; // grow-up time cloudletFadeIn = 0.01; // fade-in time cloudletFadeOut = 2; // fade-out time cloudletAccY = 0.4; // vertical acceleration cloudletMinYSpeed = 0.2; // vertical speed range cloudletMaxYSpeed = 0.6; //cloudletShape = "cl_basic"; cloudletShape = "missileSmoke"; //cloudletShape = "cl_water"; //cloudletShape = "cl_fired"; cloudletColor[] = {0.6, 0.6, 0.6, 0.25}; // source parameters interval = 0.04; size = 2; sourceSize = 0.2; timeToLive = 0.1; initT = 40; deltaT = -30; class Table { class T0 {maxT = 10; color[] = {1, 1, 1, 0};} } }; <span id='postcolor'> Simply insert this somwhere inside your "class ZU23" (or however else you called it) definition, and play around a bit with the settings. Also you can change the cloudlet shape from missile to basic, water or fire to have different results. But be carefull; Smoke eats a lot of performance. PSC Share this post Link to post Share on other sites
ExtracTioN 0 Posted December 25, 2002 hey AK74 m8 if you have the time make a new model for the west side not a ZU 23-2 but another anti air gun I don't know what the US used to bring down the enemy plane's or choppers what use the US SAM's or MLRS Share this post Link to post Share on other sites
akm74 1 Posted December 26, 2002 Thanx a lot PSC . I'm will try it... Share this post Link to post Share on other sites
Guest Posted December 26, 2002 Since there has been a beta release, a new thread in Addons & Mods: Complete might be more suitable. Well, there are two options, you can create a new thread in A&M:C or you can continue on this one and I'll move it. Your choice Anyway, excellent addon. Reall superb work! Share this post Link to post Share on other sites
akm74 1 Posted December 26, 2002 Since next reliase will be final (at least i'm hope so) you can move it to Addons & Mods: Complete And thanks for comments... i glad you guys like it. Share this post Link to post Share on other sites