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YanYatCheng

Laser Guided Artillery not hitting targets

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I was playing around with artillery support for my mission in editor.

place down everything need:

>myself with a laser designator

>synced to "support requester"

>synced to "support provider"

>synced to M109A6 artillery by RHS

 

requested a GPS guided round on a building:

missed by 20-50 meters

 

requested a Laser Guided round on the same target, lasing it with laser designator

>tried painting on top of the building

>tried painting on the wall facing the incoming direction

missed again

 

is that just game value setting error or something wrong with the game logic??

I've tried with the vanilla artillery and same thing happen

(I am using ACE mod)

 

I've read some info about the real guided round and it's really accurate with spread around 5 meters, was I expecting too much on ArmA?

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I wouldn't be surprised if ACE or RHS were breaking the module somehow. It works fine in vanilla*, so you should determine which mod is the culprit then file a ticket with the appropriate mod team.

 

*virtual supports will only fire on the point you were targeting when you made the call, you can't update target pos while rounds are in the air

 

*EDIT* ACE definitely breaks this. Not sure if they have a workaround or specific ACE function to replace it. ACE has always been marginally compatible with AI.

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