beeper 10 Posted February 6, 2018 I play on my dedicated server with friends vs AI enemy (CTI), and have some strange behavior of my AI controlled units. I have AI controlled M4 Scorcher at deep rearward in my squad (I am squad leader), and it have order to "stop". If I die at fight, this unit starts to repeat something like "taking command" constantly, and sometimes start to moving to battle front. Both of occasion is negative, can I prevent this? Until I die, all is ok. Share this post Link to post Share on other sites
pierremgi 4851 Posted February 7, 2018 When you die, you are no more leader. An Ai takes control of the group. If your group had waypoints or move order, the AI leader will follow the plan. If not, that depends on other parameters like detected enemies, skill, behavior, combat mode. I guess BI did some improvements in this way. You're at the frontier of realism, between handover when you die and vegetative AIs with no more brain. Of course, you can script something with a condition like: !isPlayer leader yourGroup to add some current waypoint or doStop the units. Share this post Link to post Share on other sites
Muecke 114 Posted February 7, 2018 Buy yourself an AI with high rank and leave it with no order, maybe 1-6 Stop. He will take command after you die and with no order the others should stay in the M4. Share this post Link to post Share on other sites
beeper 10 Posted February 14, 2018 Thanx all! What about constant repeating "taking command"? It is so annoying :) Can it be mission (we play KP Liberation) bug or what? Share this post Link to post Share on other sites
pierremgi 4851 Posted February 14, 2018 Usually repeated order means script loop. You should have a look at what you wrote. Anyway, if everything seems clear, you can disableConversation for some units. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 14, 2018 44 minutes ago, beeper said: taking Hello there Beeper! If you want to disable complete the ai chatter , then you can write in the init.sqf : //Disable AI chatter (NO VOICES) enableSentences false; 1 Share this post Link to post Share on other sites
beeper 10 Posted February 24, 2018 On 2/14/2018 at 7:53 PM, pierremgi said: Usually repeated order means script loop. You should have a look at what you wrote. Anyway, if everything seems clear, you can disableConversation for some units. Looks like that, but I don't maker of this mission, it is KP Liberation. On 2/14/2018 at 8:08 PM, GEORGE FLOROS GR said: Hello there Beeper! If you want to disable complete the ai chatter , then you can write in the init.sqf : //Disable AI chatter (NO VOICES) enableSentences false; Good hint, if this "loop" can't be disabled by another way, I do so. 1 Share this post Link to post Share on other sites