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What if the company that made flashpoint...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">but if they don't have the slightest clue how a gun works, they shouldn't model it. <span id='postcolor'>

So what should they have modelled? Sticks and stones? tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Dec. 07 2002,19:27)</td></tr><tr><td id="QUOTE">In real life, when you fire a gun it will jerk up a bit.  If your hands are relaxed, it will not come back down.  You will have to lower it.  Whenever I shot until recently, I made the mistake of trying to keep the gun from kicking back and up.  The result was that I held the gun steady throughout the shot, but the round would hit below where I was aiming for.  Finally I learned to relax and let the gun fly up about six inches before bringing it down again.  This is, however, with a pistol with a larger caliber (ten millimeter).  With a rifle, it mainly kicks back and not up.<span id='postcolor'>

hopefully you don't go into that habit again. I shoot 9mm and .40S&W, and do have that problem once in awhile.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

I am being picky because I paid good money for this game, and this is the best combat simulator there is. Since there is no decent substitute to fall back on, I would like to see this one perfected. I wouldn't criticise it if I didn't feel it was worth a lot.<span id='postcolor'>

well one step at a time wink.gif I persoanlly believe game engine overhaul would be the answer, so rather than BIS trying to add more to current engine, i'd like to see more improvements, despite incompatible engine. so i hope there is BIS's plan to work on OFP2 as soon as patch productions are done.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">For instance, I don't constantly nitpick about Counterstrike. Do you know why? I think Counterstrike doesn't have a single redeeming feature. I don't care if they make it more unrealistic or not.<span id='postcolor'>

it does have a feature. making fun of it tounge.gif

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Jesus Kermit. Don't u see that people don't agree with you. Just keep it for yourself. tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Acecube @ Dec. 06 2002,08:43)</td></tr><tr><td id="QUOTE">THIS makes the difference between just another ego-shooter and a tactical/strategical-SIM!<span id='postcolor'>

Weapons being (arguably) too accurate makes OFP the same as Counter-Strike or BF1942? Nope - pretty much everything in OFP differentiates it from other mindless shooters. Sure, weapons accuracy is an integral part of a military/infantry sim, but it is no means the only deciding factor as to how realistic it is!

Besides (as proven by the lively debate here smile.gif) not everyone agrees with you, and having BIS decrease the accuracy of weapons will undoubtably piss a lot of people off. Therefore it's a job to be done by a modmaker, not the game makers (ie. the dispersion of fire in the new SEB Nam Pack). I understand that there are problems with doing this for online play, but you'd expect that if enough people felt like you, they'd incorporate an 'increased-dispersion' addon onto their servers (which you'd have to have of course)

It doesn't really matter if you think it's too accurate (and therefore not realistic at all) if everyone else thinks its fine...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Dec. 07 2002,13:13)</td></tr><tr><td id="QUOTE">The machine pistols not only suck, but they are rendered useless by the fact that we already have a very good suppressed weapon (the integrally suppressed MP5).  And why do we need so many civilian add-ons?  I can understand the bus.  It gives the towns a little more atmosphere.  But a motorcycle, while maybe fun, is totally unecessary.  There's no need to make a combat game into The Sims just to "make the towns more realistic.<span id='postcolor'>

If you want a game that's as realistic as possible (ie. weapon accuracy) you have to admit that adding new weapons will increase that level of realism too.

Civilians add a lot of atmosphere, and its pretty reasonable to expect civvies to turn up somewhere in a conflict these days. The motorcycle isn't unnecessary, it's a totally different (and hence more enjoyable) way of getting around when OFP:R came out and it adds to the atmosphere (getting away from those Ruskies at the start of the campaign wouldnt be as exciting if we had to zip off in our Trabants smile.gif). Besides, without the motorbike, we wouldnt have been able to make things like Select This's Kawasaki KLR-250, which is even more useful than the original motorcycle.

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Space Alex, surely you aren't under the impression that I am the only player to feel this way? I think that a good deal of them agree with me. Many, I think, do not make their complaints known because they feel bad, as I did, about being negative about such a good game to its creators.

Exor, my words should have been "if they don't have the slightest clue how a particular gun works, they shouldn't model it."

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr. Snrub @ Dec. 08 2002,04:53)</td></tr><tr><td id="QUOTE"><span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Weapons being (arguably) too accurate makes OFP the same as Counter-Strike or BF1942? Nope - pretty much everything in OFP differentiates it from other mindless shooters.<span id='postcolor'>

Amen Brutha! tounge.gif

You know, OpF is the only game that i have played over the internet where people are actually serious about playing. None of this CS and BF1942(BF1942 still rocks tho! ) "I'm gonna do what I want. I wanna kill the most...." and so on. Rarely have i seen people that run around OpF like Rambo and blow the sh][t out of everything (unless you have a useless commander) smile.gif

What im saying is....OpF is so good that people play it like it should be played. This is what shines on me as realism.

Don't quote me...it's just my oppinion.

CS is really starting to annoy me. Gameplay is so old and dated....  mad.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SpaceAlex @ Dec. 08 2002,03:17)</td></tr><tr><td id="QUOTE">Jesus Kermit. Don't u see that people don't agree with you. Just keep it for yourself.  tounge.gif<span id='postcolor'>

@Space Alex

Sorry but you are completely wrong with this! I entirely argree with Kermit AND I know a several people that share my opinion about realism in OFP.

Furthermore I think it's time to adress this issue to BIS because it IS on quite some peoples minds.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BLuuRKo @ Dec. 08 2002,14:11)</td></tr><tr><td id="QUOTE">What im saying is....OpF is so good that people play it like it should be played. This is what shines on me as realism.

Don't quote me...it's just my oppinion.<span id='postcolor'>

Too right - BF1942 is a good game, but its a different game, for a different mood smile.gif

Oops, just realised I quoted you wink.gif

@acecube:

I don't think it will be on top of BIS' list of priorities if only a few people want it changed. Remember, there's a whole crapload of people who play OFP out there (and yes, some do want to see things changed), and if most people wanted this changed, it probably would've happened a long while ago, considering how long OFP has been out. BIS wouldn't risk pissing off the many to please the few smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr. Snrub @ Dec. 08 2002,15:43)</td></tr><tr><td id="QUOTE">@acecube:

I don't think it will be on top of BIS' list of priorities if only a few people want it changed. Remember, there's a whole crapload of people who play OFP out there (and yes, some do want to see things changed), and if most people wanted this changed, it probably would've happened a long while ago, considering how long OFP has been out. BIS wouldn't risk pissing off the many to please the few smile.gif<span id='postcolor'>

Well I don't know how you can tell about BIS list of priorities but sure as hell I can tell that it's NOT only a few people that want it realistic. Most of these people are adults, have shot real guns and unlike me don't bother writing on boards or spend time on analyzing OFP game play.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr. Snrub @ Dec. 08 2002,15:43)</td></tr><tr><td id="QUOTE"><span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">BIS wouldn't risk pissing off the many to please the few smile.gif<span id='postcolor'>

"I agree with Mr. Snnnrub..."

You can't please everyone....unless we were all mindless zombies who sat in front of TVs and Computers all day...ooops.....that's called Generation X  tounge.gif j/k

It is totally impossible to make a totally realistic game with current techknowledgy. You would have to think of EVERY possibilty, outcome. AI programming would be so difficult and painful.

I've accepted that a completely realistic game is FAR off...FAR FAR off into the future. While i'm waiting for that day to come, i am completely happy with OpF and OpF:R and Red Hammer. The're still damn good.

It's too late now for BIS to give OpF a face lift. It would be silly after all this time.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Oops, just realised I quoted you wink.gif<span id='postcolor'>

A-ha! The tables have turned, have they not?!  biggrin.gif

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I was really let down that the MAC-10 is practically just a Scorpion clone. It has the same ROF, and most likely the same damage. Its small things like that which should have been changed before the weapons release.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Acecube @ Dec. 09 2002,00:05)</td></tr><tr><td id="QUOTE">Well I don't know how you can tell about BIS list of priorities but sure as hell I can tell that it's NOT only a few people that want it realistic. Most of these people are adults, have shot real guns and unlike me don't bother writing on boards or spend time on analyzing OFP game play.<span id='postcolor'>

It's common commerical sense that BIS wouldn't change things unless there is a proper reason to (ie. an large and obvious proportion of the community expressing concerns). If BIS makes a sequal to OFP, they want to finish their work with the original with as many happy players as they can afford to so that OFP:2 will attract as many people as possible...changing something (an important feature at that) that the majority of OFP players don't want changed is bad medicine smile.gif

How do you know what % of players are unhappy with the accuracy of weapons? If they were really unhappy with the situation, don't you think they would bother to express their problems on message boards etc.?

I'm not agreeing or disagreeing with you, but I'm saying that BIS would/should only consider changing this if they believe it will be accepted warmly by most players....

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aaron Kane @ Dec. 09 2002,16:55)</td></tr><tr><td id="QUOTE"><span id='postcolor'>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I was really let down that the MAC-10 is practically just a Scorpion clone.<span id='postcolor'>

That's one thing that really never worried me. There are several weapons in OpF that act like another, but dang....some weapons are alike no matter what!

Meh...real Mac 10 isn't all that impressive. An IMI UZI...*droolz*...super sweet!

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As the one who made this topic

I want to know... and I want to it know !!!

how the hell this subjects have to do with the animals Idea

Anyway??? this is ridiculous ! ppl always adding anthor

subjects to the topic!; when you will start to talk (write) about

my Idea???

God Damnt  mad.gif

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Yes, good idea smile.gif

As I said before, BIS may not want to do anything too major, like create new animations for animals, as they probably want to (if they aren't already) start work on a sequel. Who knows, maybe OFP:2 will have animals wink.gif

But there is a program that has been/is going to be released that will allow users to edit/create new animations, which will allow us (hopefully) to create animals, among other things...

Check out this thread:

http://www.flashpoint1985.com/cgi-bin....t=24051

If we have the tools, then it's a job for the community smile.gif

I would have thought someone would have done something clever with the seagulls though......maybe it's too hard...

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It really is as simple as this:

If BIS want to keep up with the gamers, and even stay ahead of the competition, they really should include animated animals in a sequal, that and trees that moves in the wind. I see trees and bushes move in an increasing number of games now, even MMORPGs. And you know how big a MMORPG usually is.

But animals anyway.. I liked that static guard dog, and the woof woof and growling sounds were really cool. If it could move too, and hurt you, it would add so much to the game, then you would have to worry not only about the enemy´s bullets, but dogs as well.

I love OFP, but from an explorer´s POW, it´s getting old, and if they just use everything over again plus a few new armor, weapon and soldier models in a sequal, I won´t be liking that all too much. The woods look static, no animals, it makes the world of OFP very dead when only two legged creatures and vehicles move. It feels almost like the training part in the movie Matrix: "Do you think it is real air that you breathe now?". Well, do you? Certainly not. Just a few (many) animals moving about and swaying treetops would do -so much- for OFP.

Just teach us how to do it, at least, the community can do it. I mean not me, I don´t have a clue biggrin.gif

So please pretty please, BIS or you guys with the magic animation wand out there, make more things move, especially animals.

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Some muslce-cars and some exotic cars included in OFP2 would be sweeeet. I'm impressed by community add-ons like Black Baron's Corvette Stingray...

But erm...these aren't animals  confused.gif animals would be cool in a new game...but it all depends on the setting of the game.....

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DracoPaladore @ Dec. 06 2002,09:46)</td></tr><tr><td id="QUOTE">I think BIS should stop making BS addon's(such as a new car, or a motorcycle) and include MILITARY addons(considering, this is a military game, no?)<span id='postcolor'>

y ofp is a miltary game yes but y not have a bike, y not have civi stuff hell its a engine that can be used for many things y just be the same old miltary stuff. It different we got heaps of military stuff already. IF they want to add it they can i like the bike and other addons what i want is a civi fishing boat. It can also create a feel of a living island with ppl driving around, ppl riding bikes etc.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">it makes the world of OFP very dead when only two legged creatures and vehicles move.<span id='postcolor'>

There's 2 legged vehicles?  tounge.gif

my final comment is:

Animals would be great....for a start. Make it more realistic. Make it a game of not just "go anywhere" but "go anywhere, do everything" and i'd be playing it for years. Interactivity is high on many people's lists, including mine.

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You know what would really be cool? If when you were the Resistance, cut off from reliable supply, you had to hunt the wildlife to stay alive smile.gif .

Here, fishie fishie fishie tounge.gif .

Cheers xmas.gif

Mr B

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If OFP was an ultra-realistic sim, and unable to be modified I would have stopped playing ages ago. This that keeps me coming back is the fact that you can sit down, learn a couple of programs and turn OFP into a full-on FPS game. Then you could turn it into an RTS game. Then you could turn it into a RPG. In fact, with enough time and skill, you could make OFP fit into just about any sort of gaming genre you choose.

There is no other game I have seen that allows you, the end user, to do this. I have seen attempts with the Quake3 engine to make RPGs even RTSs, and most of them are hopeless, because the engine was really only made for FPS. This is what I love about OFP, it is only really limited by your imagination. That just my opinion, I know some of you think otherwise.

Oh yeah.....animals. It would be possible to make the guard dog move, detect enemies etc through scripting. Animations of course, have already been discussed. My advice is, if you want them that badly, sit down, learn a program or two, and make them. Then post them and sit back watch some of the less mature members of this community abuse you because something wasn't EXACTLY realistic. Just as you can only know what a particular gun sounds/feels like if you have fired it, you can only know how difficult it can be to make an addon if you have made one. Empathy is needed here people. Constant bitching doesn't get anywhere.

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Sorry, but that kind of animation (animals moving naturally on 4 legs) is NOT for newbies. Even experienced 3D animators are not too happy about that kind of projects.

So I´d say PLEASE BIS, make some useful moving animals for the next project you are working on. Not IL most likely, but whatever comes after that.

And leave the civil cars to the fan community, they can make those.

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