toadlife 3 Posted March 18, 2003 OK one more thing...until I think of another thing. I would like the disableradio command, to have the option of working for only certain units...This would make it so custom radio messages can play, and your squadmembers cant talk over them, Like this perhaps [soldier1,soldier2,soldier3] disableradio true and to go along with it, a command to tell if a soldier's radio is disabled. radioenabled soldier1 (returns true/false) Share this post Link to post Share on other sites
Doolittle 0 Posted March 18, 2003 How about a way to tell who is the admin. Doolittle Share this post Link to post Share on other sites
Pennywise 0 Posted March 24, 2003 So, since 1.91 was the last patch for this version. Can we still request script commands for the next release or is this thread now void? Share this post Link to post Share on other sites
Bullz_eye_on_my_back 0 Posted March 24, 2003 There is a thread in the general section of the forum... it should be up at the top called "what would you like to see in ofp2" Lets get some good ideas in there for them!! Share this post Link to post Share on other sites
MintyBoy 0 Posted March 24, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Pennywise @ Mar. 24 2003,00:13)</td></tr><tr><td id="QUOTE">So, since 1.91 was the last patch for this version. Â Can we still request script commands for the next release or is this thread now void?<span id='postcolor'> Yep, unfortunately this thread does seem to be void. Bit of a bugger, because there were some really useful ideas. Share this post Link to post Share on other sites
uiox 0 Posted March 24, 2003 _ArrayPlayers = Players _ArrayPlayers --> ["Server","uiox","dude"] _ArrayPlayers select 0 is always the server. This array is update when a player join or quit. [] exec ["OneScript.sqs",Players] [] exec ["OneScript.sqs",[_ArrayPlayers select 0]] Script start only server side. Or execOnserver "EndGame.sqs" CloseSlot [west,true] _WestPlayers = west Slots Events: Onassign Onbriefing endgame or exit GetIn Getout for AIs or InVehicle,Outvehicle Fired select 5 return ammos velocity Position up,crouch,prone Reveal Locked respawn Share this post Link to post Share on other sites
RED 0 Posted April 25, 2003 Should this be in the OFP2 section now? RED Share this post Link to post Share on other sites
Guest Posted April 25, 2003 Yes. Moving, pinning and renaming Share this post Link to post Share on other sites