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toadlife

Request for new scripting command in next patch

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OK one more thing...until I think of another thing.

I would like the disableradio command, to have the option of working for only certain units...This would make it so custom radio messages can play, and your squadmembers cant talk over them,

Like this perhaps

[soldier1,soldier2,soldier3] disableradio true

and to go along with it, a command to tell if a soldier's radio is disabled.

radioenabled soldier1 (returns true/false)

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So, since 1.91 was the last patch for this version. Can we still request script commands for the next release or is this thread now void?

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There is a thread in the general section of the forum...

it should be up at the top called "what would you like to see in ofp2" biggrin.gif

Lets get some good ideas in there for them!!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Pennywise @ Mar. 24 2003,00:13)</td></tr><tr><td id="QUOTE">So, since 1.91 was the last patch for this version.  Can we still request script commands for the next release or is this thread now void?<span id='postcolor'>

Yep, unfortunately this thread does seem to be void. Bit of a bugger, because there were some really useful ideas. confused.gif

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_ArrayPlayers = Players

_ArrayPlayers --> ["Server","uiox","dude"]

_ArrayPlayers select 0 is always the server. This array is update when a player join or quit.

[] exec ["OneScript.sqs",Players]

[] exec ["OneScript.sqs",[_ArrayPlayers select 0]]

Script start only server side.

Or execOnserver "EndGame.sqs"

CloseSlot [west,true]

_WestPlayers = west Slots

Events:

Onassign

Onbriefing

endgame or exit

GetIn Getout for AIs or InVehicle,Outvehicle

Fired select 5 return ammos velocity

Position up,crouch,prone

Reveal

Locked

respawn

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Should this be in the OFP2 section now?

RED

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Guest

Yes. Moving, pinning and renaming smile.gif

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