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Greetings all, i have a small problem some of you may be able to help me with. 

 

Im currently making a tank in Arma 3, and everything is complete bar texturing. however after doing some testing i discovered that the main gun isn't zeroing properly. It acts as if it doesnt get any range value from the rangefinder when T is pressed. And when manually zeroed its sometimes on point, sometimes off by 100's of meters. 

No matter what i try, moving the memory Lod points, tweaking the discretedistances and discretedistanceindex; my tanks main and coaxial guns are always of target. 

 

Here is a photo of my FCS in the vehicles config. 
https://gyazo.com/6eb4844c8832d2427d3a5a3208a82762

And here are the memory points that are used (the point at the end of the barrel is excluded from the image)

https://gyazo.com/7a8ebf07a5cf434ca30b9e02d85194eb
https://gyazo.com/a227d8e8552c7ee23237a5352db5465f
 

 

all the memory points are in the correct place, and the gun elevates and depresses, just not in perfect sync with the gunnersview; i assumed this was the problem initially but after moving the gunnersview around i couldn't get them to sync up. Not that it should matter if its just draws a line from the barrel to intersect the line the gunnersview draws. :-/

I have run out of ideas for what it might be, hopefully someone here can give me a hand. 
Cheers in advance.

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gunBeg & gunEnd memory points should be lined up and from your screens it seems to be off by way cm. Press shift+e to manually set their coordinates in order to have it properly positioned

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Thank you for replying. 

I lined them up using shift+e, (they where only decimal points off). 
The machine gun appears to zero now but the main gun still does not. 

Gunbeg and Gunend can be seen in this photo.
https://gyazo.com/4e773f9d239381105642e2ddddc753f5

And ill upload a video in about an hour showing the problem in game if that helps to diagnose the issue. 

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here is the video of the issue in game, you can clearly see that the machine gun now zeros but the maingun still fires at a sharp angle down regardless of current zeroing. 

https://youtu.be/zPFcmdNnwdc

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5 hours ago, Dummkopf said:

Apologies, 
Here is the video now available to the public 
https://www.youtube.com/watch?v=zPFcmdNnwdc

 

My config is only a series of includes i assume your after the CfgVehicles component. 

https://pastebin.com/cZqqh2Gb
That pastebin link should work.

 

can you also past model.cfg? looks like you have desynced main gun with gunner view

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you are rotating single point two times
first time with MainGun anim, since gunnerview is attached to otocHlaven & second time with this


 

            class MainGunOptics: MainGun {
                selection="gunnerview";
                axis="gunnerview";
            };

that creates discrepancy between muzzle & your view. Either attach gunnerview to otocVez or remove animation mentioned above

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5 hours ago, reyhard said:

you are rotating single point two times
first time with MainGun anim, since gunnerview is attached to otocHlaven & second time with this


 


            class MainGunOptics: MainGun {
                selection="gunnerview";
                axis="gunnerview";
            };

that creates discrepancy between muzzle & your view. Either attach gunnerview to otocVez or remove animation mentioned above

Brilliant, that fixed it up nicely. Thanks for the help. 

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