Dummkopf 5 Posted December 13, 2017 Greetings all, i have a small problem some of you may be able to help me with. Im currently making a tank in Arma 3, and everything is complete bar texturing. however after doing some testing i discovered that the main gun isn't zeroing properly. It acts as if it doesnt get any range value from the rangefinder when T is pressed. And when manually zeroed its sometimes on point, sometimes off by 100's of meters. No matter what i try, moving the memory Lod points, tweaking the discretedistances and discretedistanceindex; my tanks main and coaxial guns are always of target. Here is a photo of my FCS in the vehicles config. https://gyazo.com/6eb4844c8832d2427d3a5a3208a82762 And here are the memory points that are used (the point at the end of the barrel is excluded from the image) https://gyazo.com/7a8ebf07a5cf434ca30b9e02d85194ebhttps://gyazo.com/a227d8e8552c7ee23237a5352db5465f all the memory points are in the correct place, and the gun elevates and depresses, just not in perfect sync with the gunnersview; i assumed this was the problem initially but after moving the gunnersview around i couldn't get them to sync up. Not that it should matter if its just draws a line from the barrel to intersect the line the gunnersview draws. :-/ I have run out of ideas for what it might be, hopefully someone here can give me a hand. Cheers in advance. Share this post Link to post Share on other sites
reyhard 2082 Posted December 13, 2017 gunBeg & gunEnd memory points should be lined up and from your screens it seems to be off by way cm. Press shift+e to manually set their coordinates in order to have it properly positioned Share this post Link to post Share on other sites
Dummkopf 5 Posted December 13, 2017 Thank you for replying. I lined them up using shift+e, (they where only decimal points off). The machine gun appears to zero now but the main gun still does not. Gunbeg and Gunend can be seen in this photo.https://gyazo.com/4e773f9d239381105642e2ddddc753f5 And ill upload a video in about an hour showing the problem in game if that helps to diagnose the issue. Share this post Link to post Share on other sites
Dummkopf 5 Posted December 13, 2017 here is the video of the issue in game, you can clearly see that the machine gun now zeros but the maingun still fires at a sharp angle down regardless of current zeroing. https://youtu.be/zPFcmdNnwdc Share this post Link to post Share on other sites
reyhard 2082 Posted December 14, 2017 Video is private. Can you post your config too? Share this post Link to post Share on other sites
Dummkopf 5 Posted December 14, 2017 Apologies, Here is the video now available to the public https://www.youtube.com/watch?v=zPFcmdNnwdc My config is only a series of includes i assume your after the CfgVehicles component. https://pastebin.com/cZqqh2Gb That pastebin link should work. Share this post Link to post Share on other sites
reyhard 2082 Posted December 14, 2017 5 hours ago, Dummkopf said: Apologies, Here is the video now available to the public https://www.youtube.com/watch?v=zPFcmdNnwdc My config is only a series of includes i assume your after the CfgVehicles component. https://pastebin.com/cZqqh2Gb That pastebin link should work. can you also past model.cfg? looks like you have desynced main gun with gunner view Share this post Link to post Share on other sites
Dummkopf 5 Posted December 14, 2017 Here is model.cfg.https://pastebin.com/nb9mRgaS Share this post Link to post Share on other sites
reyhard 2082 Posted December 16, 2017 you are rotating single point two times first time with MainGun anim, since gunnerview is attached to otocHlaven & second time with this class MainGunOptics: MainGun { selection="gunnerview"; axis="gunnerview"; }; that creates discrepancy between muzzle & your view. Either attach gunnerview to otocVez or remove animation mentioned above Share this post Link to post Share on other sites
Dummkopf 5 Posted December 16, 2017 5 hours ago, reyhard said: you are rotating single point two times first time with MainGun anim, since gunnerview is attached to otocHlaven & second time with this class MainGunOptics: MainGun { selection="gunnerview"; axis="gunnerview"; }; that creates discrepancy between muzzle & your view. Either attach gunnerview to otocVez or remove animation mentioned above Brilliant, that fixed it up nicely. Thanks for the help. Share this post Link to post Share on other sites