palatine 24 Posted December 8, 2017 Hi guys, im trying to create a script that transfers inventory of dead soldier to a container name "MyBox"; 1) Im trying this, but it will only transfer the main weapon of dead unit to "MyBox" { [_x, MyBox] call W_fnc_doTransfer; // this function using simple addItemCargo from _x to _Dest } forEach (nearestObjects [getPos player, ["WeaponHolderSimulated", "GroundWeaponHolder", "Default"], 400] ); 2) I'm trying this below, but it won't transfer from dead unit inventory. When trying in alive unit, it work. { _source = _this select 0; _dest = _this select 1; if (!alive _x) then { // sample code to transfer from Vest to Box _itemSource = count (vestItems (_source)); systemChat format ["VEST -> Target: %1 items.", _itemSource]; _itemDest = count (itemCargo _dest) + count (magazineCargo _dest) + count (weaponCargo _dest); { _dest addItemCargo [_x, 1]; } forEach vestItems (_source); if ( (_itemDest + _itemSource) == (count (itemCargo _dest) + count (magazineCargo _dest) + count (weaponCargo _dest)) ) then { clearItemCargo vestContainer (_source); clearMagazineCargo vestContainer (_source); clearWeaponCargo vestContainer (_source); systemChat format ["%1 item(s) transferred.", _itemSource]; } else { systemChat format ["Error detected during items transfer."]; }; }; } forEach ( (position player) nearEntities ["Man", 400] ); Any suggestion? Thanks 1 Share this post Link to post Share on other sites
gc8 970 Posted December 8, 2017 Try these commands to get stuff off from dead unit: weapons _man; magazinesAmmoFull _man; items _man; Share this post Link to post Share on other sites
gc8 970 Posted December 8, 2017 3 hours ago, palatine said: 1) Im trying this, but it will only transfer the main weapon of dead unit to "MyBox" the "WeaponHolderSimulated" only holds the rifle (or maybe other weapon) which the unit dropped at death. Share this post Link to post Share on other sites
palatine 24 Posted December 8, 2017 2 hours ago, gc8 said: Try these commands to get stuff off from dead unit: weapons _man; magazinesAmmoFull _man; items _man; Hi @gc8, thanks... but no luck :( I tried something like this and so for magazinesAmmoFull _x and items _x; { if (!alive _x) then { _Array = weapons _x; { MyBox addWeaponCargo [_x, 1]; } forEach _Array; }; } forEach ( (position player) nearEntities ["Man", 400] ); Also, do you think my "forEach" criteria is okay? Share this post Link to post Share on other sites
gc8 970 Posted December 8, 2017 I know what the problem is, it's nearEntities. the command doesn't seem to return dead units. So use nearestObjects instead, like so: nearestObjects [position player, ["Man"], 400] 1 1 Share this post Link to post Share on other sites
palatine 24 Posted December 8, 2017 29 minutes ago, gc8 said: I know what the problem is, it's nearEntities. the command doesn't seem to return dead units. So use nearestObjects instead, like so: nearestObjects [position player, ["Man"], 400] Hi @gc8 yes you're right.. it worked. I need to tidy up all my messy codes little bit, and will see if there are another problem that might need your expertise related to this.. thanks :) Share this post Link to post Share on other sites
palatine 24 Posted December 9, 2017 Hi @gc8, just a question: is there any way to move a container (e.g: backpack) to another container (e.g: car) by using reference? For example: a backpack contain "1 pistol + 5 mags" - need to be transferred into a car. in game, we can easily do this by equipping the backpack and drop the backpack to car inventory. the content would remain. However if using "addWeaponCargo, addMagazineCargo, and stuff" it would take some try and error to correctly doing this. Any suggestion on the best way to do this? If it has to be done using "everyContainer, addWeaponCargo, additemCargo, addmagazineCargo... then it's ok.. I just wonder if there are any simple and better way :D Share this post Link to post Share on other sites
Cheitan 33 Posted December 9, 2017 Also you might consider using this command : getUnitLoadout There is also setUnitLoadout which can be used to set the previously got loadout to a given unit, but it may not suit your needs here. Share this post Link to post Share on other sites
gc8 970 Posted December 9, 2017 @palatine I dont know if there is a such command that can move the backpack from one place to another. Hopefully someone else knows. If there's no command you just need to get the stuff out of the backpack manually. Use backpack, addBackpack, backpackItems, addItemToBackpack, etc. for this. Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted December 9, 2017 No simple solution to this. You could probably spawn a dummy unit somewhere off map, use getUnitloadout on the dead one, use setUnitloadout on the dummy and then have it put every single item in a crate with the Put action or whatever it's called. Not really pretty or fast. Cheers Share this post Link to post Share on other sites
b3lx 161 Posted August 11, 2018 Hi @palatine, did you manage to make this work? I want something like this myself but all I get is empty arrays out dead bodies Share this post Link to post Share on other sites
b3lx 161 Posted August 11, 2018 22 minutes ago, b3lx said: Hi @palatine, did you manage to make this work? I want something like this myself but all I get is empty arrays out dead bodies nevermind, i was missing something Share this post Link to post Share on other sites