TitansWeasel 6 Posted October 24, 2017 Hello I´m trying to do my first reskin of an vehicle. The Vehicle is the new Van of the Law of War DLC (C_Van_02_Vehicle_F). I have done my first config, but my texture dont show up. when i put the setObjectTexture thing in the init of the vehicle it shows up. i also tested it with the same config and the MRAP, everything is fine. i tryed also a view things to stop the random texture thing, no succsess. When i put the class names of the van in the config it does not work. Is there some sort of blocking for the new vehicles? Here is my config, maybe somebody can help me with this problem. Spoiler class CfgPatches { class Titan_Van_skins { units[] = {"Titan_Van_skins"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F_MRAP_01"}; //????? }; }; class cfgFactionClasses { class TITAN_Faction { displayName = "8th SFG TITANs"; priority = 3; side = 1 //Opfor = 0, Blufor = 1, Indep = 2, Zivil = 3 icon = ""; //Custom Icon }; }; class cfgVehicles { class LandVehicle; class B_MRAP_01_F; class Titan_Van_Test: B_MRAP_01_F //Rename so there is no conflict { author = "Weasel/Mike"; scope = 2; side = 1 faction = "TITAN_Faction" //West: "BLU_F" (NATO), "BLU_G_F" (FIA) East: "OPF_F" (CSAT), "OPF_G_F" (FIA) Guer: "IND_F" (AAF), "IND_G_F" (FIA) Civ: "CIV_F" (Civilians) displayName = "Titan Van Test"; crew = "B_Crew_F"; //Change to your Pilot hiddenSelections[] = {"Camo1","Camo2","riotpolice"}; hiddenSelectionsTextures[] = {"TITAN_Van\Data\Van_02_body_titan_CO.paa","\A3\soft_F\MRAP_01\data\MRAP_01_adds_CO.paa",""}; typicalCargo[]={"B_Crew_F"}; availableForSupportTypes[] = {}; picture = ""; }; class C_Van_02_Vehicle_F; class Titan_Van: C_Van_02_Vehicle_F //Rename so there is no conflict { //_generalMacro = "C_Van_02_Vehicle_F"; author = "Weasel/Mike"; scope = 2; side = 1 faction = "TITAN_Faction" //West: "BLU_F" (NATO), "BLU_G_F" (FIA) East: "OPF_F" (CSAT), "OPF_G_F" (FIA) Guer: "IND_F" (AAF), "IND_G_F" (FIA) Civ: "CIV_F" (Civilians) displayName = "Titan Van"; crew = "B_Crew_F"; //Change to your Pilot hiddenSelections[]= {"camo1","camo2","camo3","emergency_lights"}; hiddenSelectionsTextures[]= {"TITAN_Van\Data\Van_02_body_titan_CO.paa","\a3\soft_f_orange\van_02\data\van_wheel_co.paa","\a3\soft_f_orange\van_02\data\van_glass_utility_ca.paa","\a3\soft_f_orange\van_02\data\van_body_CO.paa"}; typicalCargo[]={"B_Crew_F"}; availableForSupportTypes[] = {}; picture = ""; }; }; Thanks Mike Share this post Link to post Share on other sites
reyhard 2082 Posted October 30, 2017 https://community.bistudio.com/wiki/Vehicle_Customization_(VhC) perhaps you might find it interesting. Vano is using script system for livery randomization so your changes are overwrite You can try to configure your textures as a proper VG entry or try adding something as simple as textureList[] = {}; Share this post Link to post Share on other sites
wolfgarth 74 Posted November 22, 2017 I'm trying to put a texture via addon in the van that came in dlc laws in war, but when I put it in the config and the pbo, the van does not call the tex. Share this post Link to post Share on other sites
cosmic10r 2331 Posted November 22, 2017 You should always post your config. Im having a similar problem with some guns and wondering if its related Share this post Link to post Share on other sites
wolfgarth 74 Posted November 22, 2017 I have the same problem, did you solve? Share this post Link to post Share on other sites
wolfgarth 74 Posted November 22, 2017 Quote class CfgPatches { class VAN_SERVICO { units[] = {"VAN_SERVICO"}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class CfgVehicles { class C_Van_02_service_F; class VAN_SERVICO_EB : C_Van_02_service_F { scope = 2; faction="BAF_ARMY"; side=TWest; author = "Wolfgarth"; displayName = "Van Serviço EB"; /*first is body texture, second is wing and last is insignia selection. insignia is just leave.*/ hiddenSelections[] = {"camo1"}; hiddenselectionstextures[] = {"VAN_BR\Van_02_body_CO_EB.paa"}; }; }; Share this post Link to post Share on other sites
reyhard 2082 Posted November 22, 2017 add textureList[]={}; to turn off vehicle livery randomization or configure your skin to utilize this system https://community.bistudio.com/wiki/Vehicle_Customization_(VhC) 2 Share this post Link to post Share on other sites
Victim_913 26 Posted November 23, 2017 That will solve it Share this post Link to post Share on other sites
TitansWeasel 6 Posted January 19, 2018 Hello I managed it to show up my texture with the texture list. Thanks for that hint! now i want to add the beacon bar to it. Can someone tell me how to "call" the AnimationSources from the original model? My Config look like this in the moment. Spoiler class CfgPatches { class Titan_Van_skins { units[] = {"Titan_Van"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgEditorCategories { class TITAN_Faction // Category class, you point to it in editorCategory property { displayName = "8th SFG TITAN Platoon"; // Name visible in the list }; }; class CfgEditorSubcategories { class TITAN_FAHRZEUGE // Category class, you point to it in editorSubcategory property { displayName = "Fahrzeuge"; // Name visible in the list }; }; class cfgVehicles { class C_Van_02_Vehicle_F; class Titan_Van: C_Van_02_Vehicle_F //Rename so there is no conflict { author = "Weasel/Mike"; scope = 2; side = 1; editorCategory = "TITAN_Faction"; // Class from CfgEditorCategories. Usually used for props. editorSubcategory = "TITAN_FAHRZEUGE"; // Class from CfgEditorSubcategories. Should be used everywhere. displayName = "Transport Van"; crew = "B_Crew_F"; //Change to your Driver hiddenSelections[]= {"camo1","camo2","camo3","emergency_lights"}; textures[]= { "TITAN_Van\Data\Van_02_body_titan_CO.paa", "\a3\soft_f_orange\van_02\data\van_wheel_co.paa", "\a3\soft_f_orange\van_02\data\van_glass_utility_ca.paa", "\a3\soft_f_orange\van_02\data\van_body_CO.paa" }; class textureSources { // This texture source will be available for every defined factions class TITAN_Promotion { // Display name of the texture displayName = "TITANs Promotion"; // Author of the texture author = Weasel/Mike; // Paths to the texture files, in the same order as the hidden selections textures[] = {"TITAN_Van\Data\Van_02_body_titan_CO.paa"}; // This source should be available for the following factions factions[] = { "BLU_F", "BLU_G_F", // Side Blufor /*"OPF_F", "OPF_G_F", // Side Opfor "IND_F", "IND_G_F", // Side independent "CIV_F" // side civilian*/ }; }; }; textureList[] = { "TITAN_Promotion", 1, }; typicalCargo[]={"B_Crew_F"}; availableForSupportTypes[] = {}; picture = ""; }; }; regards Mike Share this post Link to post Share on other sites