Apex_FFAK 0 Posted October 16, 2017 So i've looked everywhere but i can't find how to get it, trying to make an arsenal loadout with it pls help :) Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 16, 2017 It should just be in the editor like any other uniform. Share this post Link to post Share on other sites
EO 11277 Posted October 16, 2017 VR Suit is definitely in the VA. Share this post Link to post Share on other sites
Apex_FFAK 0 Posted October 16, 2017 https://www.google.se/search?q=vr+entity+suit&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjIwpDZq_XWAhUlGZoKHSqCAUAQ_AUICigB&biw=1920&bih=949#imgrc=Q3XbNurJikf5zM: I was looking for this tho Share this post Link to post Share on other sites
EO 11277 Posted October 16, 2017 On 16/10/2017 at 3:23 PM, Apex_FFAK said: https://www.google.se/search?q=vr+entity+suit&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjIwpDZq_XWAhUlGZoKHSqCAUAQ_AUICigB&biw=1920&bih=949#imgrc=Q3XbNurJikf5zM: I was looking for this tho nvm. Share this post Link to post Share on other sites
Greenfist 1863 Posted October 16, 2017 player forceAddUniform "U_B_Soldier_VR" Share this post Link to post Share on other sites
Apex_FFAK 0 Posted October 16, 2017 ah, well i found out how to get it by using adduniform Share this post Link to post Share on other sites
Cuboid_ 0 Posted August 11, 2022 On 10/16/2017 at 3:37 PM, Greenfist said: player forceAddUniform "U_B_Soldier_VR" do you happen to know this for the purple, red and green version? Share this post Link to post Share on other sites
Greenfist 1863 Posted August 11, 2022 3 hours ago, Cuboid_ said: do you happen to know this for the purple, red and green version? They are the same uniform, the color is changed with setObjectTexture https://community.bistudio.com/wiki/setObjectTexture For example: player setObjectTexture [0,"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)"]; //red player setObjectTexture [0,"#(argb,8,8,3)color(0.2,0.8,0.2,1,ca)"]; //green player setObjectTexture [0,"#(argb,8,8,3)color(0.5,0,1,1,ca)"]; //purple The color is given in RGBA format where the values of red, green, blue and alpha range from 0 to 1. 1 Share this post Link to post Share on other sites
zarkerthegamer 0 Posted July 25, 2023 On 8/11/2022 at 2:23 AM, Greenfist said: They are the same uniform, the color is changed with setObjectTexture https://community.bistudio.com/wiki/setObjectTexture For example: player setObjectTexture [0,"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)"]; //red player setObjectTexture [0,"#(argb,8,8,3)color(0.2,0.8,0.2,1,ca)"]; //green player setObjectTexture [0,"#(argb,8,8,3)color(0.5,0,1,1,ca)"]; //purple The color is given in RGBA format where the values of red, green, blue and alpha range from 0 to 1. how do i use this? Share this post Link to post Share on other sites
pierremgi 4879 Posted August 8, 2023 On 7/25/2023 at 10:07 PM, zarkerthegamer said: how do i use this? Try that: player forceAddUniform "U_B_Soldier_VR" // blue player forceAddUniform "U_O_Soldier_VR" // red player forceAddUniform "U_I_Soldier_VR" // green player forceAddUniform "U_C_Soldier_VR" // purple That's for virtual entities (no uniform in arsenal) For protagonists, with VR suits like EO showed: player forceAddUniform "U_B_Protagonist_VR" player forceAddUniform "U_O_Protagonist_VR" player forceAddUniform "U_I_Protagonist_VR" player forceAddUniform "U_C_Protagonist_VR" Share this post Link to post Share on other sites