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Macser

A wishlist. Sort of....

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Hey folks. I hope your all in good shape. :smile_o:

 

I have a general question for everyone. After all these years, is there something you'd still like to see in 'ol flash? Something that either hasn't been done. Or hadn't been done quite as well as you'd hoped. Taking into consideration the limitations of the engine.

 

Although this isn't an offer to fulfill specific requests, I'd be open to collaborating if the opportunity arose. Once I square away some stuff on the worktop. Especially if there was something that could appeal to most of the folks here. I'm a sci-fi fan as you can probably guess. But I got into this series because of the military simulation aspect. So I'd be just as interested in that area.

 

I always wanted to attempt the ghost recon 1 campaign. Or at least do a decent approximation of the missions that made it up. Complete with standard characters/specialists. I know. It's the typical US vs Russia theme. I suppose at this point it's familiar territory. But that's a personal choice for me. 

 

So how about you?

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Hi Macser, hello everyone. Thanks for inviting me to the group Proffessor. I got locked out of my account recently but BohemiaBeck kindly merged my account with my new email. Good to be back.

 

I was a massive fan of the original Ghost Recon for PS2, it was a big inspiration to me for a lot of my OFP work, although I've never considered emulating the missions. It sounds like a great idea, the first mission in Tblisi, Georgia would definitely be possible to recreate. I would highly suggest making the campaign/missions for WW4EXT. Just about every outfit for US and USSR as well as all the weapons, vehicles and brilliant effects, extras and AI behaviour. Obviously other addons can be included if needed, it's easy to create new addons based on the WW4EXT base vehicles/units.

 

I'm helping Revan out with his C&C mod, also I've got my Arctic campaign to work on. The mission are broken due to the last patch for EXT Arctic. Would like some help testing the missions at some point once I've got them working, and have some EXT Arctic action fun at the same time, and maybe get some ideas info from them. Patience and skill are essential.

 

While we're on the topic, I was quietly working on a small WW2 extension for WW4EXT. Nothing major, just US vs German invasion of Sicily, and a tank battle mission to follow that up. I need an M4 Sherman and a Tiger 1 for that, or a close approximation. Just putting that out there, if anyone is interested in helping.

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GR and OFP were the ones that got me into this genre. And before that there were a few others I dabbled with too.

 

I think at this point I'm not really into the idea of recycling stuff. I know it saves a lot of time. But I prefer to make a go of it myself and do as much as possible from scratch. Mission building is not something I have a flair for though. Which is one of the reasons I haven't tried to recreate the GR campaign. The missions are the thing that make it enjoyable for me. I don't know if I'd make a mess of it. The modeling and textures I could handle.

 

Oddly enough I do have an old model of a tiger 1. The "late" version. With the sliding commander's hatch. It's a raw model  in .blend form. I could try to finish it up a bit if you like. But it's unlikely to be as "economical" as you prefer. 4K or so for the 1st Res lod. Not as bad as it sounds these days. Even for an older engine. I tend to go for fewer sections combined with at least 4 res lods.

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The Ghost Recon idea sounds cool, though I'm not much of a mission making person myself either.

I've started up SWAT 4 again a few weeks ago and thought this would go well in OFP, too. This would require a lot of scripting, but I'm kind of into that anyway. At least once I've mustered the motivation to finish the outstanding projects...

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Closest I got to that style of play would be the rainbow six series. At first the planning was a bit unwieldy. But once you got used to it, it became very useful. Instead of a run n gun approach. Which seemed to be a good prep for the Arma series.

 

I think the only thing that might hold you back would be the AI stumbling around indoors. But you know that only too well. Multiplayer could be the perfect environment for that. NPCs could be AI driven at least. Leaving small human teams to deal with the combat. You just provide the setting and the basic mechanics, if there are any, and they take what ever approach they want from there.

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I can understand not wanting to recycle old material, I'd much rather make stuff from scratch. Unfortunately my aspirations exceed my skill at this stage but I've been practising quite a bit with  o2, and I've used Blender for other projects. I prefer the mission editor to modding, messing around with cutscenes and sounds, scripts. I run into less brick walls in that area and can usually achieve what I want.

 

10 hours ago, Macser said:

Oddly enough I do have an old model of a tiger 1. The "late" version. With the sliding commander's hatch. It's a raw model  in .blend form. I could try to finish it up a bit if you like. But it's unlikely to be as "economical" as you prefer. 4K or so for the 1st Res lod. Not as bad as it sounds these days. Even for an older engine. I tend to go for fewer sections combined with at least 4 res lods.

 

I'm not too fussed about how detailed or economical the models are but I try and take into account that others may not be using lower end PCs for OFP. I've only just started to grasp the concept of LODs but I understand that 4 res lods seems to be the standard, and is probably better to have fewer sections with larger textures.

 

Thanks for the offer, if you can work on it a bit that would be excellent, but no pressure. I'm pretty busy with my Arctic missions atm so I'm caught in two minds.

 

 

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Ok. I'll add that to the heap. :wink_o:

 

I used to be a stickler for economising . For years. So I suppose I've gotten tired of holding back. Although having said that, I still don't like to go bananas. I generally don't go above 4 or 5 k in faces unless I feel it's warranted. These days the stuff I'm doing is somewhere between OFP and Armed assault. So nothing too extravagant. But enough maybe to catch the light and take the flatness or "boxiness" out of the models.

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