Crimson Mage 2 Posted October 6, 2017 Hi, I have made a uniform reskin and I would like to have an addaction that rolls the sleeves. Right now I have it so that it will replace the uniform to the rolled sleeves version but the items don't copy over. Here is what I have so far player setVariable["_uniformstuff",UniformItems player]; sleep 2; removeUniform player; sleep .1; player forceAddUniform "marpat1_CamoRS"; sleep .1; player setVariable["_uniformityitems",toString ["_uniformstuff"]]; sleep .3; player addItemToUniform (player getVariable["_uniformityitems",[]]); I probably have butchered that script. I don't have much experience in scripting. Also how could I put that inside of my mod so that it will only appear when wearing that uniform? Any help is greatly appreciated! Share this post Link to post Share on other sites
Sgt. Dennenboom 98 Posted October 7, 2017 I'm not sure what you are trying to with the setVariable and toString stuff, it is not necesary if this is in a single script, and in your case doesn't work. I've simplified your script a bit. You should look into the forEach command in the wiki, it's very useful! _items = uniformItems player; player forceAddUniform "marpat1_CamoRS"; {player addItemToUniform _x;} forEach _items; I'm not a modder though, so I do not know how to make equipping the uniform automatically give you the action... Share this post Link to post Share on other sites
7erra 629 Posted October 7, 2017 I don't know about the modded way either but you can do this: player addAction ["Roll up sleeves", { _items = uniformItems player; player forceAddUniform "uniform_classname_long"; {player addItemToUniform _x;} forEach _items; }, [], 1.5, false, true, "", "uniform _this == ""uniform_classname_short"""]; player addAction ["Roll down sleeves", { _items = uniformItems player; player forceAddUniform "uniform_classname_short"; {player addItemToUniform _x;} forEach _items; }, [], 1.5, false, true, "", "uniform _this == ""uniform_classname_long"""]; Where "uniform_classname_short" is your rolled up version and "_long" the opposite one. This is certainly not the smoothest way since the condition is evaluated each frame but better than nothing. Put this in the onPlayerRespawn.sqf because addAction has to be added again after respawn. NOT TESTED. Share this post Link to post Share on other sites
HazJ 1289 Posted October 11, 2017 You don't need to use "_" in the variable name when using setVariable command. Share this post Link to post Share on other sites