Raathgar 4 Posted September 26, 2017 OK, I am trying to make a SP mission where the main characters thoughts will be displayed in the side chat in order to give the player new tasks. However whenever I run the scenario as the main character I get no text in the chat even though the trigger activates and the chat indicator at the bottom lights up for a bit. BUT if I run the scenario as another NPC I can clearly see the text the main character says in side chat when the trigger get activated. I am very new to the editor so I might be missing something simple. The trigger I am using has a condition of: alive VK (VK is the player variable) with a 3s delay so that I have time to load in the mission before it activates. On activation I set: VK sidechat "text" This is what I see when i run the scenario as the main character. This is what I see if I run it as a different character. Please help. Share this post Link to post Share on other sites
pierremgi 4906 Posted September 26, 2017 Any mod? your sidechat works but it seems to be overridden for player. Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted September 26, 2017 Check if you actually have a radio in the inventory. Cheers 2 Share this post Link to post Share on other sites
das attorney 858 Posted September 26, 2017 edit: ninja'd by gom 2 Share this post Link to post Share on other sites
pierremgi 4906 Posted September 26, 2017 2 hours ago, das attorney said: edit: ninja'd by gom Perhaps, worth some explanation for non-evident behaviour (seems broken in a certain way) >> Not sure to understand why: In SP preview, at least, it's always the player who sideChat. You can test all P1 or P2 or P3...; sidechat "blabla" you want, that's player who side chat and the message will appear or not, with only one question: has player a radio, at the time of the chat ? and no matter with the source! So, 1 - no matter what is written: P44 sideChat "blabla" or player sideChat "blabla" is same. 2 - P44 can be a bare unit (with no radio), the chat will work depending on player. 3 - That means also, Raathgar player had a radio when his trigger fired. He switched probably on a radioed slot before the chat. Just test in vanilla: make a group, leader player, other units playable. name the units p1, p2... in a trigger: cond: this && time > 6 (just to fire it after the preview start and not garbling with the former empty sideChat on start). in act: P1 sideChat "text"; hint str time Now, edit the loadout of some units to remove the radio (P1, P3..) Just remember them. You have to test: starting player with/without radio but also: switching on other units just after the trigger fires (see the hint) but also: change the trigger act for a non-radio unit: P3 sideChat "text"; hint str time; .... Share this post Link to post Share on other sites
Raathgar 4 Posted September 27, 2017 18 hours ago, Grumpy Old Man said: Check if you actually have a radio in the inventory. Cheers Oh... yeah. I am an idiot. The unit I used to make the character had no radio on it and I never bothered to check. Well, now I feel really dump. xD Thanks man, and thank you all for the replies. 4 Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted September 27, 2017 12 minutes ago, Raathgar said: Oh... yeah. I am an idiot. The unit I used to make the character had no radio on it and I never bothered to check. Well, now I feel really dump. xD You're not alone. Spoiler Cheers 2 Share this post Link to post Share on other sites