TorpolM 1 Posted September 16, 2017 I try make Gas aerosol Particle parameter but it will not good. I can change color and weight. But I don't know how to change particle size and Gradually widen paraticles _PS = "#particlesource" createVehicleLocal getpos _OBJ; _ps setParticleCircle [0, [0, 0, 0]]; _ps setParticleRandom [0, [0.5, 0.5, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0]; _ps setParticleParams [["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 7, 1, 6], "", "Billboard", 1, 8, [1, 1, 0], [1, 1, 4.5], 0, 50, 7.9, 0.01, [4, 12, 20], [[1,1, 0.1, 0.8], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _OBJ]; _ps setDropInterval 0.1; ↓I want to make smoke such as this video Do you know good parameters? 1 Share this post Link to post Share on other sites
bad benson 1733 Posted September 16, 2017 read the documentation here https://community.bistudio.com/wiki/ParticleArray setParticleParams has a size parameter that allows you to create a curve of several values. same goes for color. that way you can also make it disappear smoothly at the end. 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted September 16, 2017 8 hours ago, TorpolM said: I want to make smoke such as this video If you solve this, please post your solution as I'm interested in that effect. Thanks. 1 Share this post Link to post Share on other sites
bad benson 1733 Posted September 16, 2017 i made some generic smoke particles for the ATS mod that i can post later. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 16, 2017 Check if this helps: /* Goon/Gooncorp 2015 call with alpha parameter [.1] execVM "goon_dust.sqf"; would be faint particles [.6] execVM "goon_dust.sqf"; would be strong/opaque particles */ _alpha = (_this select 0) + random 0.12;// set the alpha of the particles based on call parameter [_alpha] spawn { while {true} do { _obj = (vehicle player); _pos = getposASL _obj; setwind [0.401112*2,0.204166*2,false]; _n = abs(wind select 0) + abs(wind select 1) + abs(wind select 2); _velocity = wind; _color = [.38, .33, .2]; _dust = "#particlesource" createVehicleLocal _pos; _dust setParticleParams [["a3\data_f\ParticleEffects\Universal\Universal.p3d", 16, 12, 8, 0], "", "Billboard", 1, 30, [0, 0, 0], _velocity, (_n * 12), 1.275, 1, 1, [75 + (random 46)], [_color + [0], _color + [(_this select 0)], _color + [0]], [1000], 1, 1, "", "", _obj]; _dust setParticleRandom [3, [400 + (random 8), 400 + (random 10), 75], [2, 2, 0], 1, 0, [0, 0, 0, 0.01], 0, 0]; _dust setParticleCircle [0.1, [0, 0, 0]]; _dust setDropInterval 0.019; _delay = 25 + (random 5); sleep _delay; deletevehicle _dust; }; }; Share this post Link to post Share on other sites
EO 11277 Posted September 16, 2017 10 hours ago, TorpolM said: I want to make smoke such as this video Do you know good parameters? Spoiler Bare minimum.....some good quality rolling papers, a grinder and plenty of Hindu Kush. 1 Share this post Link to post Share on other sites