Dedmen 2703 Posted November 27, 2019 2 hours ago, Rockapes said: Is it possible to get direction ons what to look for in order to patch the 50 fps limit out of Arma exes? Would be greatly appreciated No. Share this post Link to post Share on other sites
kubas246 10 Posted December 8, 2019 @Dedmen are you planning to release uncapped exe for 1.96? Share this post Link to post Share on other sites
dave_beastttt 135 Posted December 9, 2019 13 hours ago, kubas246 said: @Dedmen are you planning to release uncapped exe for 1.96? I will once/if there's a perf build released Share this post Link to post Share on other sites
kubas246 10 Posted December 9, 2019 @dave_beastttt as for that is there any info why it wasn't released? Perf binaries were usually released pretty quickly after new update. Share this post Link to post Share on other sites
Dedmen 2703 Posted December 9, 2019 1 hour ago, dave_beastttt said: I will once/if there's a perf build released its out, but only on steam Share this post Link to post Share on other sites
stevie476 1 Posted January 4, 2020 On 12/9/2019 at 1:10 PM, Dedmen said: its out, but only on steam How exactly can I download it on Steam? Thank you 1 Share this post Link to post Share on other sites
abudabi 16 Posted February 4, 2020 Any updates @Dedmen? Share this post Link to post Share on other sites
dave_beastttt 135 Posted February 5, 2020 There's been no released perf builds for 1.96, there was a Steam perfV0 which is identical to release version (afaik) Share this post Link to post Share on other sites
Dedmen 2703 Posted April 1, 2020 This is now part of the engine itself using the -limitFPS= parameter. I think I'll leave this thread open for feedback. 1 Share this post Link to post Share on other sites
Darkbelg 6 Posted May 1, 2021 Was their ever a conclusion about the performance beyond the theoretical ? Share this post Link to post Share on other sites
damsous 329 Posted June 6, 2021 On 4/1/2020 at 1:59 PM, Dedmen said: This is now part of the engine itself using the -limitFPS= parameter. I think I'll leave this thread open for feedback. Yeah on my side that really reduce the desync or AI Rollback when stuff are spawning, i set the cap to 100 its enough and nobody on the server notice when AI are spawning. Share this post Link to post Share on other sites
Over30gaming.com 0 Posted July 11, 2021 I tested 100 which seemed to reduce to 25 fps so tried everything down to 60 which is the only one that worked for me, so start off with 60 and work your way up. Even if your server never reported above 50 before this will help and give you an extra 10-15 fps for your server. Example mine always sat at 47-48 fps but now its sitting between 59-60. Just thought I would share my results. Share this post Link to post Share on other sites