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Dedmen

Server FPS limit testing

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2 hours ago, Rockapes said:

Is it possible to get direction ons what to look for in order to patch the 50 fps limit out of Arma exes?

 

Would be greatly appreciated

No.

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1 hour ago, dave_beastttt said:

I will once/if there's a perf build released

its out, but only on steam

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On 12/9/2019 at 1:10 PM, Dedmen said:

its out, but only on steam

How exactly can I download it on Steam? Thank you

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There's been no released perf builds for 1.96, there was a Steam perfV0 which is identical to release version (afaik)

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This is now part of the engine itself using the -limitFPS= parameter.
I think I'll leave this thread open for feedback.

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Was their ever a conclusion about the performance beyond the theoretical ?

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On 4/1/2020 at 1:59 PM, Dedmen said:

This is now part of the engine itself using the -limitFPS= parameter.
I think I'll leave this thread open for feedback.

Yeah on my side that really reduce the desync or AI Rollback when stuff are spawning, i set the cap to 100 its enough and nobody on the server notice when AI are spawning.

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I tested 100 which seemed to reduce to 25 fps so tried everything down to 60 which is the only one that worked for me, so start off with 60 and work your way up. Even if your server never reported above 50 before this will help and give you an extra 10-15 fps for your server. Example mine always sat at 47-48 fps but now its sitting between 59-60. Just thought I would share my results.

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