pierremgi 4853 Posted September 12, 2017 Hi, Little method to touch off a dispenser while penetrating in an area. 1 place a trigger with the wanted activation, 2 place some mine dispensers (LOW DLC), name them 3 on act of the trigger: driver (thislist select 0) addOwnedMine md1; driver (thislist select 0) action ["TouchOff", driver (thislist select 0)] // where md1 is a name of a dispenser... NB: driver is just to touch off in case of vehicle entering. If you want, you can skip that (driver) but make your trigger activated on infantry only. Enjoy. 3 1 Share this post Link to post Share on other sites
Midnighters 152 Posted September 19, 2017 Thanks for the share! Share this post Link to post Share on other sites
SuicideKing 233 Posted September 22, 2017 Thanks. It's surprising that such a convoluted method is needed for this, though... Share this post Link to post Share on other sites
Lexer0 4 Posted September 23, 2017 I've found an alternative that is a little less convoluted: 1. Same as above to create trigger 2. Create scripted mine dispensers (APERSMineDispenser_Ammo_Scripted) via a script. For example: Create a game logic where you want to mine with init code: dispenser1 = "APERSMineDispenser_Ammo_Scripted" createVehicle (position this) 3. Activation code of trigger: dispenser1 setDamage 1 Hope this helps! 3 1 Share this post Link to post Share on other sites
pierremgi 4853 Posted September 23, 2017 Yep, excellent idea! Always try to find the "..._scripted" vehicle class for IED, mines or else. 1 Share this post Link to post Share on other sites