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Found 2 results

  1. Hi, Little method to touch off a dispenser while penetrating in an area. 1 place a trigger with the wanted activation, 2 place some mine dispensers (LOW DLC), name them 3 on act of the trigger: driver (thislist select 0) addOwnedMine md1; driver (thislist select 0) action ["TouchOff", driver (thislist select 0)] // where md1 is a name of a dispenser... NB: driver is just to touch off in case of vehicle entering. If you want, you can skip that (driver) but make your trigger activated on infantry only. Enjoy.
  2. There's a phantom object in my scene. It seems absurd that this would be a difficult thing to track down but apparently it is. I don't want FTA to require the LOW DLC but it does nevertheless. Required addon advanced tab says: "A3_Characters_F_Orange" The objects I removed that were associated with LOW DLC: Headsets (3x) Outfit (1x) I tried to write a script earlier with getObjectDLC (which failed) and got some help from discord but this still isn't giving me results, _MissionObjects = AllMissionObjects "All"; _DLCObjects = []; { _AppID = GetObjectDLC _x; if !(IsNil _AppID) then { _DLCObjects PushBack _x; }; } ForEach _MissionObjects; hint str _DLCObjects; I need to find out what the item is for a clue where to find it. It could be in a character's inventory. The analog method is searching the list of objects, I know. You'll have to be satisfied that I know my project, it's well organized, and I've already exhausted that method. There aren't that many objects to inventory in the first place. It's a genuine mystery.
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