lionhawk123 20 Posted February 20, 2019 Incredible stuff! You guys never disappoint. I forgot if anyone asked, but are any MBT's being considered? Share this post Link to post Share on other sites
Reddiem 508 Posted February 20, 2019 12 minutes ago, lionhawk123 said: Incredible stuff! You guys never disappoint. I forgot if anyone asked, but are any MBT's being considered? Yes, maybe in the Future 4 Share this post Link to post Share on other sites
alessiomoreno 43 Posted March 2, 2019 Awesome work as per usual from you guys 😉 I always wondered - does your MILAN use the 'new' HEAT/ Tandem-HEAT simulation? Looking forward to your next update! And thanks for all the work! Share this post Link to post Share on other sites
Reddiem 508 Posted March 3, 2019 23 hours ago, alessiomoreno said: Awesome work as per usual from you guys 😉 I always wondered - does your MILAN use the 'new' HEAT/ Tandem-HEAT simulation? Looking forward to your next update! And thanks for all the work! Yes class Redd_Milan_AT: M_Titan_AT { canLock = 0; irLock = 0; airLock = 0; laserLock = 0; nvlock = 0; manualControl = 1; maxControlRange = 3000; maxSpeed = 270; thrustTime = 2; thrust=45; fuseDistance = 65; warheadName="TandemHEAT"; submunitionAmmo="ammo_Penetrator_Firefist"; submunitionDirectionType="SubmunitionModelDirection"; submunitionInitSpeed=1000; submunitionParentSpeedCoef=0; submunitionInitialOffset[]={0,0,-0.2}; triggerOnImpact=1; deleteParentWhenTriggered=0; hit=250; indirectHit=25; }; class Redd_TOW_AT: Redd_Milan_AT { maxControlRange = 4000; }; 1 Share this post Link to post Share on other sites
T4nk 280 Posted March 18, 2019 Hi Guys, for the next couple Days we will reveal a Screenshot once a Day of our Main - Projekt atm. ( All is WIP, one more, one less 😉 )Have Fun! 15 1 Share this post Link to post Share on other sites
T4nk 280 Posted March 20, 2019 Next Variant of the 5 ton - Truck is a Tank in order to refuel other Vehicles. The shown tank replaces the Tarp and Seats in the Back. 7 Share this post Link to post Share on other sites
T4nk 280 Posted March 21, 2019 Set for the two Variants of the 7 Ton - Truck. Again Troop - transportation and second is Ammo- Truck. 11 Share this post Link to post Share on other sites
T4nk 280 Posted March 22, 2019 Last of our little reveal - Series shows the 10 - Ton - Repairtruck. Thx for Watching! 9 Share this post Link to post Share on other sites
General Yudenich 114 Posted May 7, 2019 What do you think about Global Mobiliztion mod\dlc? It has some setting with your mod but do not have Marder's Share this post Link to post Share on other sites
Reddiem 508 Posted May 9, 2019 I personaly like the GM CDLC, not from the first moment, but the more i try, the more like it. The map for example is outstanding. It has parallels to our mod regarding the setting, but its a totaly different system with the CDLC. 2 Share this post Link to post Share on other sites
Reddiem 508 Posted May 9, 2019 Redd'n'Tank Vehicles Version 1.7.149 Changelog: - Added the ability to use a binocular in the "climp up" turret to all vehicle commanders - Added a black base texture to all wreck models - Added new turned out animations for all Fuchs middel hatches - Added camonets to all vehicles (at least one net, either the small or the large one, some will have both) - Updated Japanese translations (Thanks to classic) - Adjusted "threat", "audible" and "camouflage" values of some vehicles - Fixed flipped clan sign on Luchs 6 Share this post Link to post Share on other sites
Reddiem 508 Posted June 3, 2019 A little update. What is it good for ? Nothing, but it shoots planes quite well Changelog: Version 1.8.149 - Added Mantis GDF-020 - Added Mantis Sensor 10 Share this post Link to post Share on other sites
Navalny for president 54 Posted June 4, 2019 Any chanses to see this cutie in your mod?🤔 Share this post Link to post Share on other sites
Reddiem 508 Posted June 4, 2019 No sry, not our aera Share this post Link to post Share on other sites
runy888 19 Posted June 6, 2019 Nice C-RAMs you made there! Now all one needs is something to move them around with... 🤔 Share this post Link to post Share on other sites
Sanya 97 Posted June 6, 2019 Can you change PiP periscoup windows at glass ones? PiP is very annoing and lagging. Share this post Link to post Share on other sites
Reddiem 508 Posted June 27, 2019 Looks like it doesnt swim... 😉 6 1 Share this post Link to post Share on other sites
Reddiem 508 Posted July 4, 2019 comming soon... 15 1 Share this post Link to post Share on other sites
General Yudenich 114 Posted July 9, 2019 SPz 11-2 Kurz? Too old for your mod? It must be a great addition for GM (since they still can not show at least some new WIP content for those who bought them CDLC...😑) Share this post Link to post Share on other sites
Reddiem 508 Posted July 9, 2019 Hey there, its to old and as you say its more the GM thing. 1 Share this post Link to post Share on other sites
Reddiem 508 Posted July 10, 2019 Version 1.9.153 - Added LKW 5t mil gl KAT I transport and fuel - Added LKW 7t mil gl KAT I transport and ammunition - Added LKW 10t mil gl KAT I repair - Added rnt_ace_compatibility.pbo if you want to play vanilla leave it where it is when playing with ACE3 copy it and the key to the addons folder to the rest of the pobs otherwise some functions may not work correctly - Added new editor subclass "Cars" and moved "Wolf" to "Cars" - Fixed issue with Fuchs glass - Fixed issue with Wolf glass 9 1 Share this post Link to post Share on other sites
General Yudenich 114 Posted July 11, 2019 What next, good sir? Some cute Leopards finally?😄 Or you just need a some rest from modmaking?🤔 Share this post Link to post Share on other sites
General Yudenich 114 Posted July 11, 2019 btw MG-3 in this MAN's working with AI or only with human player like Fuchs? Share this post Link to post Share on other sites
Reddiem 508 Posted July 11, 2019 Only human Player can enter ingame. But you can but AI in Editor in, Like the Fuchs Share this post Link to post Share on other sites