Jump to content
linuxmaster9

Script alternative to ALiVE?

Recommended Posts

I had an ALiVE dedicated server for a better part of a year, until I learned how to make, and run the specific scripts I wanted to use, which was my response to you. Your reponse was you didn't want to learn anything. Don't make me out to look like the bad guy.

Share this post


Link to post
Share on other sites

Don't forget to mention that you came into the Support Discord with a terrible attitude, not taking any advise, and trying to force Alive mod on everybody, and force ALiVE mod down our throats. I gave you a link to a script with simple instructions for Zombies and Exile, found here https://github.com/kuplion/ExileZ-Mod and I told you it was better to use something designed for Exile, rather than trying to force ALiVE mod and Ryan zombies to work. You didn't want to hear it, and you were combative for 3 days, I had a large amount of patience to you consistently being rude to me and others. So screen shot away but there is 2 sides to a pancake bud. The argument started with "Server FPS" Not with ALiVE mod. Ryan's Zombies has module too, but we don't use them in the mission because they cause server lag when zombies spawn, that's why we made a script to execute server side. 

Share this post


Link to post
Share on other sites
On 8/26/2017 at 6:27 PM, kremator said:

My, that RyanD sounds like a complete arse!

Well after 3 days of trying to help this guy, with his bad attitude and toxic behavior yes, I may have responded quite harshly, although taken out of context as you cannot see what was said prior, or the days of explanation and help I did offer. There is always 2 sides of a pancake ;-) 

Share this post


Link to post
Share on other sites
On 8/25/2017 at 10:12 PM, BroBeans. said:

Well this is a lie, Alive has fairly good performance for what it can create. It all comes down to the configuration. No AI behaviour script/mod is good for server performance. But Alive has it's own virtualisation which seems to work pretty well. 

 

I assume you're talking about scripts to alter AI behaviour? Alive has so much more to offer than just that, which is why it's a mod not a script. Yes there are simplified scripts out there but they will still take a toll on the server. 

 

Lets not forget Exile hardly has a good performance track record.  

My main point, to this guy was that because Exile is such a performance hog, and it uses a lot of server fps any additional modules on top, usually equate to server side fps drops, which is why we made some simple scripts to run server side, to achieve the same result, saving those precious server fps. Believe me I have extensive experience with dedicated servers, and I experiment with a variety of mods, some mods do not work well together, and sometimes when you want to do something, there is often a simple tried and tested way to do it. Try to explain this to a guy that doesn't know the difference between "server" fps and "client" fps that was the argument. 

  • Like 1

Share this post


Link to post
Share on other sites

Sure it was buddy, You want to be toxic, no problem, just don't try to drag me into the mud because you don't want to learn, and you didn't get what you wanted. 

Share this post


Link to post
Share on other sites
1 minute ago, RCANTEC.RyanD said:

Sure it was buddy, You want to be toxic, no problem, just don't try to drag me into the mud because you don't want to learn, and you didn't get what you wanted. 

I wasnt being toxic. I was disagreeing with your assumptions that ALiVE was crap, unoptimized, broken and only for people who cant script. As is clearly listed in the images above. Your words. not mine. And since when was the Discord discussion section "Private"? You did not PM me. Hence it was not Private. After all, PM stands for Private Message.

Share this post


Link to post
Share on other sites

You got all salty when you didn't get the answers you wanted, and offered to pay us to help you, because you were lazy. All the excuses in the world right.

Share this post


Link to post
Share on other sites

Even the developer, tried to explain to you that some mods virtualizations interfere with Exile, and you even tried to argue with them, so good luck to you!

Share this post


Link to post
Share on other sites
2 minutes ago, RCANTEC.RyanD said:

You got all salty when you didn't get the answers you wanted, and offered to pay us to help you, because you were lazy. All the excuses in the world right.

When did I offer to pay you to fix things? I have offered people before to assist me in editing missions sure. But pay you to integrate ACE3 and ALiVE in Exile? I dont have the reason to bother with that. I can do it myself with guidance. that is what I hopped in there for to begin with and everything was fine till you jumped on how ALiVE was crap.

 

And I am well aware that some mods interfere with Exile. Most mods interfere with many things. It just takes time and effort to sort it out.

Share this post


Link to post
Share on other sites
1 hour ago, RCANTEC.RyanD said:

Don't forget to mention that you came into the Support Discord with a terrible attitude, not taking any advise, and trying to force Alive mod on everybody, and force ALiVE mod down our throats. I gave you a link to a script with simple instructions for Zombies and Exile, found here https://github.com/kuplion/ExileZ-Mod and I told you it was better to use something designed for Exile, rather than trying to force ALiVE mod and Ryan zombies to work. You didn't want to hear it, and you were combative for 3 days, I had a large amount of patience to you consistently being rude to me and others. So screen shot away but there is 2 sides to a pancake bud. The argument started with "Server FPS" Not with ALiVE mod. Ryan's Zombies has module too, but we don't use them in the mission because they cause server lag when zombies spawn, that's why we made a script to execute server side. 

I also already have that mod in the mission so yeah. The only thing I have "paid" for was the current mission I am working on because I am continuing the work of another group and thought it was considerate to give them a donation for the months of effort they had put into it.

 

I never attempted to shove ALiVE down anyone's throat. I merely defended it.

Share this post


Link to post
Share on other sites

ACE3 is not compatible with Exile mod, you were told this many times. There are pre-made scripts to accomplish what you wanted to do with ALiVE mod. ALivE will cause "server" side FPS drops after a certain amount of time, most Exile servers restart every 4 hours because with a high player count of 100+ server fps will drop, Exile even has a automatic server restart feature to do it automatically, so yes, Exilemod+ALiVE would be crap "server" FPS, get your facts straight man. I asked you to try ALiVE mod, post your server fps, and then try my methods  to see the difference! I also told you nobody runs a Exile server for 4 days straight, otherwise your server fps will be 15! You seriously have a issue reading text, and understanding what people are saying don't you?

Share this post


Link to post
Share on other sites
2 minutes ago, Evil Organ said:

Image result for cute bunnies

C'mon guys...

This guy wants to try and publicly flame me after offering 3 days of sound support, so no kissy make uppy here. I am happy I caught this thread. 

Share this post


Link to post
Share on other sites
1 minute ago, RCANTEC.RyanD said:

ACE3 is not compatible with Exile mod, you were told this many times. There are pre-made scripts to accomplish what you wanted to do with ALiVE mod. ALivE will cause "server" side FPS drops after a certain amount of time, most Exile servers restart every 4 hours because with a high player count of 100+ server fps will drop, Exile even has a automatic server restart feature to do it automatically, so yes, Exilemod+ALiVE would be crap "server" FPS, get your facts straight man. I asked you to try ALiVE mod, post your server fps, and then try my methods  to see the difference! I also told you nobody runs a Exile server for 4 days straight, otherwise your server fps will be 15! You seriously have a issue reading text, and understanding what people are saying don't you?

Are you implying that my Autism is making me an idiot? I also run servers for a long time since I am constantly on the road for work and dont usually have the time to keep restarting them. I also dont have access to many things like the server desktop. I have to do everything through FireDaemon and FTP. the FireDaemon instance is locked down so all I can do is stop and start. Which is something I believe I mentioned in the discussion.

Share this post


Link to post
Share on other sites

So, I can leave this topic locked OR we can return to following the rules and not post private conversations, no matter how "less that appropriate" they may sound. What do you think?

 

  • Like 2

Share this post


Link to post
Share on other sites

Contrary to popular belief, I am not unreasonable.
I am unlocking this topic at my convenience.
The first person to violate the rules will have a very bad day.
In case you are not aware of the rules and guidelines, please refer to my signature. Ignorance is no excuse. 

Its Friday night FFS, let be "Excellent to one another"  "Wyld Stallyns"

  • Like 2

Share this post


Link to post
Share on other sites

I believe originally he wanted Zombies, so I showed him https://github.com/kuplion/ExileZ-Mod and for static side missions I showed him https://github.com/Defent/DMS_Exile#changelog and along side that I showed him the https://github.com/kuplion/a3_exile_occupation all which I believed to remedy the requirements of his community. As far as ACE3 Medical it is still a no go. As ACE interferes with the stock Exile medical system almost impossible to fully remove, from the loot tables, hard coding into the schema and database, the main exile.sql file and so on. If you try the suggested addons, they have an easy install process, are customizable and you could still incorporate any missing element from ALiVE, as this covers all the "fps" droppers. ;-)

Share this post


Link to post
Share on other sites

I wonder if it's possible to cut out the Exile medical system and redestribute it as a separate addon (with permission of the Exile devs). If I'm not mistaken, it doesn't affect anything else.

Share this post


Link to post
Share on other sites

Also just to be clear, I don't have a hate on for ALiVE, I have used it extensively, have created 100"s of missions with it, even back in the x86 days, I did get it to work flawlessly, however some clients had server fps drops, so I switched to a module-less, script based system. Just wanted to point out that I still have a deep down love for ALiVE mod ;-* and it was 1 of the first frameworks I used way back when I first started out. And because of the limitations I faced, I learned how to write my first script. ;-)

Share this post


Link to post
Share on other sites
1 minute ago, SpacePilotMax said:

I wonder if it's possible to cut out the Exile medical system and redestribute it as a separate addon (with permission of the Exile devs). If I'm not mistaken, it doesn't affect anything else.

Yea, I tried, it is almost impossible to get rid of the stock medical, although when I did get it to work despite the bugs it was awesome! Exile and ACE3 are amazing together. 

Share this post


Link to post
Share on other sites

Or, there could be an item that sets a player's Exile medical stats to 100, takes up literally no space, has an infinite number of uses, is sold everywhere for free and the player spawns with it. That should be separate from ACE medical, which would still work as usual?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×