das attorney 858 Posted August 22, 2017 I'm doing a fairly simple config adjustment to add a different gun and ammo to the Opfor HMG. Every time I load a mission with this in it, I get an error: Dimensions in class ncb_static_hmg_high should be an array of size 2 And if I shoot at the turret gunner, I can only hit him from the waist down. Plus it seems just by accessing the O_HMG_01_high_F class in my config, that class then has the same error and problems when used. Have I done something wrong in the config? Also, I did note there's a ticket up for this on tracker, but no mention of gunners having no hit detection above the waist. https://feedback.bistudio.com/T119371 Here is my config: class HMG_01_high_base_F; class O_HMG_01_high_F : HMG_01_high_base_F { class Turrets; class MainTurret; class AnimationSources; }; class ncb_static_hmg_high : O_HMG_01_high_F { author = "Das Attorney"; crew = "Horde_gunmanUnit"; displayName = "Mk29 HMG 12.7x99mm (High)"; faction = "ncb_antagonists"; class AnimationSources : AnimationSources { class autonomous_unhide { animPeriod = 1e-006; initPhase = 0; source = "user"; }; class muzzle_source { source = "reload"; weapon = "Horde_HMG_01"; }; class muzzle_source_rot { source = "ammorandom"; weapon = "Horde_HMG_01"; }; class ReloadAnim { source = "reload"; weapon = "Horde_HMG_01"; }; class ReloadMagazine { source = "reloadmagazine"; weapon = "Horde_HMG_01"; }; class Revolving { source = "revolving"; weapon = "Horde_HMG_01"; }; }; class AssembleInfo { assembleTo = ""; base = ""; displayName = ""; dissasembleTo[] = {}; primary = 0; }; class Turrets : Turrets { class MainTurret : MainTurret { magazines[] = {"100Rnd_127x99_mag"}; weapons[] = {"Horde_HMG_01"}; }; }; }; 1 Share this post Link to post Share on other sites
UK_Apollo 476 Posted August 22, 2017 Only a quick thought, may be nothing or unrelated, but check your inheritance defines on the Turrets class Turrets : Turrets { class MainTurret : MainTurret { ... }; }; Share this post Link to post Share on other sites
das attorney 858 Posted August 23, 2017 Thanks for checking it out - it turned out to be an outdated animation pbo that I forgot was in my modfolder (my bad basically). Share this post Link to post Share on other sites
killjoe_R3F 60 Posted April 24, 2018 And witch "outdated animation" was it ? because I have same problem... Share this post Link to post Share on other sites
.kju 3244 Posted April 25, 2018 ignore it - just some useless rpt spam from BI 1 Share this post Link to post Share on other sites