Romanze 16 Posted August 21, 2017 I set up a test mission where I let an AI shoot me until I am incapacitated, triggering the revive system. I used: _yo = lifeState player; hint _yo; //returns "INCAPACITATED". So then I run: player setUnconscious false; player setDamage 0; My guy gets up and I run: _yo = lifeState player; hint _yo; //returns "HEALTHY". Only problem is the bleed out effect is still on and it goes until I bleed out. Is there a function to stop this? Share this post Link to post Share on other sites
MTW_Der_Kroi 24 Posted December 22, 2017 I search for this too, I have nothing for the moment :/ Share this post Link to post Share on other sites
R3vo 2654 Posted December 22, 2017 Did you try setBleedingRemaining? Share this post Link to post Share on other sites
Larrow 2828 Posted December 22, 2017 //#include "a3\functions_f_mp_mark\revive\defines.inc" //[ VAR_TRANSFER_STATE, STATE_REVIVED, player ] call BIS_fnc_reviveOnState; [ "#rev", 1, player ] call BIS_fnc_reviveOnState; I think that should handle it all for you, both setting damage to 0 and changing unconscious state, plus everything that is needed for the revive system. 2 Share this post Link to post Share on other sites
pierremgi 4934 Posted December 22, 2017 2 hours ago, Larrow said: //#include "a3\functions_f_mp_mark\revive\defines.inc" //[ VAR_TRANSFER_STATE, STATE_REVIVED, player ] call BIS_fnc_reviveOnState; [ "#rev", 1, player ] call BIS_fnc_reviveOnState; I think that should handle it all for you, both setting damage to 0 and changing unconscious state, plus everything that is needed for the revive system. Not so documented in BIKI... Share this post Link to post Share on other sites
Larrow 2828 Posted December 25, 2017 On 12/22/2017 at 6:18 PM, pierremgi said: Not so documented in BIKI... There are a few things I have been wanting to put on the wiki recently, but every time I go there my IP is flagged due to spam bots (even though the flagged IP does not match my current IP ). I have PM @Dwarden, hopefully in the new year I can update some of the stuff that is missing, along with recent commands/functions that have yet to be added from the latest patches. Share this post Link to post Share on other sites
pierremgi 4934 Posted December 25, 2017 3 minutes ago, Larrow said: There are a few things I have been wanting to put on the wiki recently, but every time I go there my IP is flagged due to spam bots (even though the flagged IP does not match my current IP ). I have PM @Dwarden, hopefully in the new year I can update some of the stuff that is missing, along with recent commands/functions that have yet to be added from the latest patches. Same for me. He answered me it's a "bug". Probably corrected soon. Have a good time and a Merry Christmas. Share this post Link to post Share on other sites
Larrow 2828 Posted December 25, 2017 1 minute ago, pierremgi said: Have a good time and a Merry Christmas. And to all, Hope you all have a Very Merry Christmas and a Happy New Year. Everyone better go to bed, Santa wont deliver your presents as your naughty for staying up so late (but,but.. finishing that last script is no excuse). 5 Share this post Link to post Share on other sites
MTW_Der_Kroi 24 Posted December 27, 2017 On 22/12/2017 at 4:45 PM, Larrow said: //#include "a3\functions_f_mp_mark\revive\defines.inc" //[ VAR_TRANSFER_STATE, STATE_REVIVED, player ] call BIS_fnc_reviveOnState; [ "#rev", 1, player ] call BIS_fnc_reviveOnState; It's perfect ! Thank you very much Larrow. Share this post Link to post Share on other sites