ClumsyBaron 0 Posted August 15, 2017 here is my code for my ghost hawk retexture #define true 1 #define false 0 class CfgPatches { class Iron_Skulls_PMC_Ghosthawk { units[] = {Iron_Skulls_PMC_Ghosthawk}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgVehicles { class B_Heli_Transport_02_F; //External Class Reference class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F { scope = 2; displayName = "Iron Skulls PMC Ghosthawk"; faction = "Iron_Skulls_PMC"; author = "CT-Baron"; vehicleClass = "Air"; Side = 1; crew = "Iron_Skulls_PMC_Soldier"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenselectionstextures[] = {"arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa","arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa"}; { class = Library; { libTextDesc = "Iron Skulls PMC Ghosthawk"; }; }; }; and the error message i'am getting when i start it up is '{' encountered instead of '='. Share this post Link to post Share on other sites
UK_Apollo 476 Posted August 15, 2017 #define true 1 #define false 0 class CfgPatches { class Iron_Skulls_PMC_Ghosthawk { units[] = {Iron_Skulls_PMC_Ghosthawk}; weapons[] = {}; requiredAddons[] = {}; }; }; class CfgVehicles { class B_Heli_Transport_02_F; //External Class Reference class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F { scope = 2; displayName = "Iron Skulls PMC Ghosthawk"; faction = "Iron_Skulls_PMC"; author = "CT-Baron"; vehicleClass = "Air"; side = 1; crew = "Iron_Skulls_PMC_Soldier"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = { "arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa", "arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa" }; class Library { libTextDesc = "Iron Skulls PMC Ghosthawk"; }; }; }; You were missing an "=" after hiddenSelectionTextures[] and your class Library was set-up wrong. Share this post Link to post Share on other sites
ClumsyBaron 0 Posted August 15, 2017 but i do have a = after the hiddenselectionTextures[] also how should the library set-up be? Share this post Link to post Share on other sites
wld427 1705 Posted August 15, 2017 re-read above. You are missing the = after hiddenselectiontextures[] in your original post. Share this post Link to post Share on other sites
ClumsyBaron 0 Posted August 15, 2017 ah ok i see what you mean now Share this post Link to post Share on other sites
ClumsyBaron 0 Posted August 15, 2017 ok so now i have decided now to change the config code so the vehicle config is in the main config this is the code the vehicle part is below the units class CfgPatches { class My_Mod_Config { units[] = {"Custom_Uniform_Mod"}; weapons[] = {}; requiredVersion = 0.1; requiredAddon[] = {"a3\characters_f"}; }; }; //************************************************************************************************************************************************************************************************************************************* //******** Factions ******************************************************************************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************************************************* class CfgFactionClasses { class Iron_Skulls_PMC { displayName = "Iron Skulls PMC"; priority = 3; //position in list. side = 1; //Opfor = 0, Blufor = 1, Indep = 2. icon = ""; //Custom Icon }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { //******************************************************************************************************************************************************************************************************************************** //******* Units ****************************************************************************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************************************************** class B_Soldier_F; class Iron_Skulls_PMC_Soldier: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Soldier"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green""30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Soldier_SS: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Squad Leader"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves uniformClass = "Iron_Skulls_PMC_Soldier_SS"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_ECH","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_ECH","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_AT: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC AT"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_AT"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_AT_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","launch_I_Titan_short_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","launch_I_Titan_short_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Titan_AT","Titan_AT"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Titan_AT","Titan_AT"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Demo: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Demo"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Demo"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_demo_expert_co.paa"}; weapons[] = {"arifle_TRG21_GL_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_GL_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Medic: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Medic"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Medic"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_medic_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","Item_Medikit","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","Item_Medikit","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Recon: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Recon"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Recon"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_recon_co.paa"}; weapons[] = {"srifle_EBR_MRCO_LP_BI_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"srifle_EBR_MRCO_LP_BI_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class B_Kitbag_Base; class Iron_Skulls_Assualt_Backpack: B_Kitbag_Base { scope = 2; displayName = "Iron Skulls Assualt Backpack"; picture = "-"; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_backpack_assualt_co.paa"}; }; class AirVehicle; class B_Heli_Transport_02_F; class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F { scope = 2; displayName = "Iron Skulls PMC Ghosthawk"; faction = "Iron_Skulls_PMC"; author = "CT-Baron"; vehicleClass = "Air"; Side = 1; crew = "Iron_Skulls_PMC_Soldier"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenselectionstextures[] = {"arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa","arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa"}; }; }; class cfgweapons { //************************************************************************************************************************************************************************************************************************************************************************************** //****** Uniforms ********************************************************************************************************************************************************************************************************************************************************************** //************************************************************************************************************************************************************************************************************************************************************************************** class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_Soldier: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Clothing"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Soldier"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Soldier_SS: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Clothing Rolled Up"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_02.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Soldier_SS"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_AT: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC AT Clothing"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_AT"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Demo: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Demo Clothing"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Demo"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Medic: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Medic Clothing"; picture = "-" model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Medic"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Recon: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Recon Clothing"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Recon"; containerClass = "Supply50"; mass = 50; }; }; //******************************************************************************************************************************************************************************** //****** Vests ******************************************************************************************************************************************************************* //******************************************************************************************************************************************************************************** class VestItem; class Vest_Camo_Base : ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_Combat_Vest_Lite: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls PMC Combat Vest Lite"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_assualt_vests_co.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = "50"; passThrough = 0.65; hiddenSelections[] = {"camo"}; }; }; class Iron_Skulls_PMC_Combat_Vest: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls PMC Combat Vest"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_vesto1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_assualt_vests_co.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; containerClass = "Supply120"; mass = 90; armor = "65"; passThrough = 0.75; hiddenSelections[] = {"camo"}; }; }; //************************************************************************************************************************************************************************************** //******* Headgear ********************************************************************************************************************************************************************* //************************************************************************************************************************************************************************************** class H_HelmetB : ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_ECH: H_HelmetB { displayName = "Iron Skulls PMC ECH"; picture = "-"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet_co.paa"}; class ItemInfo: ItemInfo { mass = 20; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "40"; passThrough = 0.65; }; }; class Iron_Skulls_PMC_Combat_Helmet: H_HelmetB { displayName = "Iron Skulls PMC Combat Helmet"; picture = "-"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "35"; passThrough = 0.65; }; }; class Iron_Skulls_PMC_Patrol_Cap: H_HelmetB { displayName = "Iron Skulls PMC Patrol Cap"; picture = "-"; model = "\A3\Characters_F\Common\cappatrol.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_cappatrol_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\Common\cappatrol.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.3"; passThrough = 0.65; }; }; class Iron_Skulls_PMC_Beret: H_HelmetB { displayName = "Iron Skulls PMC Beret"; picture = "-"; model = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_beret_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.3"; passThrough = 0.65; }; }; }; Share this post Link to post Share on other sites
ClumsyBaron 0 Posted August 15, 2017 oh and the error is the game cant find the scope or somthing HALP Share this post Link to post Share on other sites
wld427 1705 Posted August 21, 2017 give us a screenshot of the error please. Share this post Link to post Share on other sites