Big Stan 0 Posted June 17, 2017 I never really worked out how to write my own config the content I have done already was using config templates I had found online or youtube. This is what I had tried to use got off the but unfortunately its not appearing in arma ///backpack config /// class cfgVehicles { class Bag_Base; class New_Bag: Bag_Base { author = "Stan"; scope = 2; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Gorod"; displayName = "Medic Bag US Army"; picture = "\ww2_medic_bag\Data\medic_bag_logo"; hiddenSelectionsTextures[]={"\ww2_medic_bag\Data\medic_bag.paa"}; maximumLoad = 200; mass = 30; }; }; }; I dont get error messages when I launch up arma so what am i doing wrong. I got this config off community.bistudio.com Thanks for your time !!!! Share this post Link to post Share on other sites
Rich_R 1087 Posted June 18, 2017 I believe 'bag_base' should be the backpack you're drawing the attributes from. Whatever the gorod model belongs to, is what you want to us in place of 'bag_base'. You should also give your new bag a unique name instead of ' New_Bag ' Here's an example of one I did class mygroup_d_comp: B_AssaultPack_Base { displayName = "MYGROUPS Olive Backpack"; scope = 2; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Compact"; picture = "\MYGROUP\data\ui\icon_com_olive_ca.paa"; maximumLoad = 160; mass = 20; hiddenSelectionsTextures[] = {"MYGROUP\data\compact_gd_co.paa"}; class TransportMagazines{}; class TransportItems{}; class TransportWeapons{}; }; Share this post Link to post Share on other sites
Big Stan 0 Posted June 18, 2017 ERROR MESSAGE ON BOOT - line 0: .Medic_bag_d_comp: Undefined base class 'B_FieldPack_Base' class Medic_Bag_d_comp: B_FieldPack_Base { displayName = "US Army Medic Bag"; scope = 2; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Gorod"; picture = "\ww2_medic_bag\Data\medic_bag_logo.paa"; maximumLoad = 200; mass = 30; hiddenSelectionsTextures[] = {"\ww2_medic_bag\Data\medic_bag.paa"}; class TransportMagazines{}; class TransportItems{}; class TransportWeapons{}; }; }; }; Im not sure if the "B_FieldPack_Base" is the correct base or perhaps it was the custom name? http://tikka.ws/class/index.php?b=cfgVehices&c=B_FieldPack_oli&conf=2 http://tikka.ws/class/index.php?b=cfgVehicles&c=B_FieldPack_Base and thank you for your response ! Share this post Link to post Share on other sites
Rich_R 1087 Posted June 18, 2017 Did you define the class beforehand? As the amended partial example shows; class B _fieldpack_base; class Medic_Bag_d_comp: B_FieldPack_Base{ displayName = "US Army Medic Bag"; scope = 2; model = "\A3\we This is a good guide, read and follow carefully :) https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide Share this post Link to post Share on other sites
Big Stan 0 Posted June 18, 2017 Thanks I took a look at that guide, I will need to spend far more time looking but I used the simple config for backpacks with all the adjustments including defining the class but still no luck. /// Sample backpack config /// class cfgVehicles { class B_fieldpack_base; class New_Bag: B_FieldPack_Base { author = "Stan"; scope = 2; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Gorod"; displayName = "Medic Bag US Army"; picture = "\ww2_medic_bag\Data\medic_bag_logo.paa"; hiddenSelectionsTextures[]={"\ww2_medic_bag\Data\medic_bag.paa"}; maximumLoad = 200; mass = 30; }; }; Perhaps ive defined the classes wrong ? thx Share this post Link to post Share on other sites
UK_Apollo 476 Posted June 23, 2017 Try adding a CfgPatches section at the top of your config.cpp: class CfgPatches { class Stan_Backpacks { author = "Stan"; name = "Stans Backpacks"; requiredAddons[] = {"A3_Data_F"}; requiredVersion = 0.1; units[] = {"New_Bag"}; weapons[] = {}; magazines[] = {}; }; }; Share this post Link to post Share on other sites