Benno101 82 Posted May 15, 2017 I have created many different assets over time, all of them have Geo, Geo PhysX and Geo Fire. The problem is that after shooting no bullet holes appear, the .rvmat particle effects (e.g. wood, concrete) are working just fine. Is it even possible (without endless effort)? I have tried multiple mods which all seem to have no bullet holes aswell... Would add some nice atmospheric realism though. Thanks Benno Share this post Link to post Share on other sites
Varanon 892 Posted May 15, 2017 What do you mean with bullet holes ? Are yo referring to damage textures ? Share this post Link to post Share on other sites
Benno101 82 Posted May 15, 2017 Yeah, i mean those black dots appearing on Vanilla objects... :) see: http://de.tinypic.com/view.php?pic=212s6qw&s=8#.WRmfA1kvwgE Share this post Link to post Share on other sites
Auss 208 Posted May 15, 2017 It's all done in the firelod Share this post Link to post Share on other sites
Benno101 82 Posted May 15, 2017 Sorry for asking but what´s done there to achieve bullet holes? Im having materials like wood or metal applied, im also getting the particle effects ingame, just curious about the bullet holes. :) Thanks! Share this post Link to post Share on other sites
x3kj 1247 Posted May 16, 2017 If the surface of your firegeometry sits below the visual LOD, you will not see the dots. Have the firegeo slightly above the visual LOD surface to see them. 2 Share this post Link to post Share on other sites
Benno101 82 Posted May 17, 2017 No poorly doesnt work for me...Thanks anyways :) Share this post Link to post Share on other sites