Tavish 41 Posted May 12, 2017 The Feedback tracker seems to be for bugs only these days, and I can't find a feature request thread on the forum, so I shall post my request here. With the wonderful new Radar and Fire Control Systems arriving soon, that provide the Titan missile launcher with even more potential. I request/beg that the Titans be given some love. Here is the wishlist for the Titan: Top Down fire-mode option for any Titan missile that can engage ground targets <<< Pretty please with a cherry on top If possible, animate the launcher as it switches between direct and top down Standardised Fire Control for all missiles Titan AP locking behaviour same as AT missile. Eg. Lock on to laser designated targets, vehicles etc Titan MPRL able to use Direct (SACLOS) Titan MPRL able to fire AT/AP missiles, and has increased weight (May raise some eyebrows regarding balancing) Titan MPRL ideas at bottom of article. Reintroduce the RPG-42 AA missile to counter the MPRL able to fire AT/AP RPG-42 AA - low range, low damage and heaviest RPG-42 munition. Remove Titans from CSAT and give them some new toys Clones of Titan AT and AA launchers that work essentially the same but look different (queue the jokes about Chinese made knock offs) Extra thoughts (Additional Titan ammo & new AA Launcher concept): AP-APERS Directional, airborne APERS munition, works similar to claymore mine Detonates early, spreading shrapnel/BBs/bananas/frags in a cone shape towards the target Firemodes: Top Down only Weight: Heavier than AP missile Rename AP to AP-HE AT-NLOS (Non Line Of Sight) Missile homes in on a laser designated target Firemodes: Top Down only Weight: Heavier than AT missile Requires cooperation from players or AI for laser targeting. NLOS example: There's tank on a road. Soldier A is hidden in a high walled compound half a kilometre away. Solder B laser designates a target (using Laser Dasignator or UAV, etc). Soldier A turns to face general direction of target and launches missile from within compound. If missile finds the target, it homes in on the Tank. Tank goes boom. If different missile ranges are a possibility then: AA Short Range Missile (AA-SR) Replacement for current Titan AA missile Can be fired by Titan AA Launcher (read below) and Titan MPRL Firemodes: AA Targeting System and Direct (SACLOS) (Direct only with MPRL) Weight: A fraction lighter than the current AA missile Max Range: 3km ? AA Long Range Missile (AA-LR) New class of AA missile Can only be fired by Titan AA Launcher (read below) and AA Vehicles equipped with a Titan launcher. Firemodes: AA Targeting System Weight: Very, very heavy. Max 1 reload. Max Range: 6km ? New AA Missile Launcher - Titan AA (Short & Long Range Anti-Air) Ammo: AA-SR, and AA-LR listed above, default is LR Can receive radar from afar so can engage targets at distance Lighter than the MPRL, to compensate for heavy AA-LR missiles Long and slim appearance, like a long Titan Compact. Pentagonal shaped tube (themed with the square of the Compact and the hexagon of the MPRL). Firemode: Radar only Replaces the MPRL as the default AA launcher. Rename "Missile Specialist (AA)" to "Missile Specialist (AA-SR)" Add new class called "Missile Specialist AA-LR" Rename "Assist. Missile Specialist (AA)" to "Assist. Missile Specialist (AA-SR)" Add new class for "Assist. Missile Specialist (AA-LR)" Titan MPRL changes Can fire AT and AP MPRL is the heaviest Titan launcher, heavier than the AA and Compact. 3 firemodes -Top Down, Direct (SACLOS) and AA Radar Can fire all AT/AP missiles using Top Down and Direct Can fire AA-SR missile using AA Radar and Direct Add new class called "Missile Specialist MPRL" Example soldier loadout could have one AT and one AA-SR missile, and can be paired with any Assistant Missile Specialist To summarise; If the above is possible, then the new Titan family would be; Titan Compact - AT/AP - Same role as before Titan MPRL - AT/AP/AA-SR - Now a jack of all trades, and far heavier than any other launcher Titan AA - AA-SR/AA-LR - Short/Long Range AA, new default AA Soldier weapon and default Long Range ammo for vehicles. Thank you for reading! 4 Share this post Link to post Share on other sites
Midnighters 152 Posted May 12, 2017 here is my philosophy on this. If these new missiles provide a new feature base that will allow for others to grow and make more content based off of it. It'll be likely only then that bi will consider it. Otherwise, in the mindset of BI: it's no longer worth it. Since (once again my philosophy) arma 3 was made for people to make and expand upon the base content of the game. Cool idea though. Share this post Link to post Share on other sites
Tavish 41 Posted May 12, 2017 1 hour ago, Midnighters said: here is my philosophy on this. If these new missiles provide a new feature base that will allow for others to grow and make more content based off of it. It'll be likely only then that bi will consider it. Otherwise, in the mindset of BI: it's no longer worth it. Since (once again my philosophy) arma 3 was made for people to make and expand upon the base content of the game. Cool idea though. Thanks :) With the new sensors and FCS, there is room for growth. New specialised munitions would also be cool, but the ones above would indeed be specialised. BIS likes the odd piece of specialised equipment (Eg. Remote Designator) so fingers crossed. I would actually be very happy to see a new launcher family for CSAT. The copy pasta nature of the AT/AA weapons in Arma 3 can be solved without too much chaos. If BIS removed the CSAT Titans and replaced it with something else, I doubt there would be much notice. Only default CSAT unit loadouts would change. However, it's the Top Down fire mode, and standardised FCS for the Titan missiles is all that I really, really want. 2 Share this post Link to post Share on other sites
Midnighters 152 Posted May 12, 2017 1 hour ago, Tavish said: Thanks :) With the new sensors and FCS, there is room for growth. New specialised munitions would also be cool, but the ones above would indeed be specialised. BIS likes the odd piece of specialised equipment (Eg. Remote Designator) so fingers crossed. I would actually be very happy to see a new launcher family for CSAT. The copy pasta nature of the AT/AA weapons in Arma 3 can be solved without too much chaos. If BIS removed the CSAT Titans and replaced it with something else, I doubt there would be much notice. Only default CSAT unit loadouts would change. However, it's the Top Down fire mode, and standardised FCS for the Titan missiles is all that I really, really want. Fingers crossed indeed. Looks like bis has some material to put down on the table, hopefully they'll get this past concept. 1 Share this post Link to post Share on other sites
Tankbuster 1746 Posted May 12, 2017 It's not often I say this, but I agree with everything @Tavish said. 1 Share this post Link to post Share on other sites
Tavish 41 Posted May 13, 2017 20 hours ago, Tankbuster said: It's not often I say this, but I agree with everything @Tavish said. 1 Share this post Link to post Share on other sites