Jump to content

Search the Community

Showing results for tags 'titan'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Saint Kapaulio
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • SOS GAMING's TS³ Viewer
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 2 results

  1. What about lock on on Ground to Air and Air to Air. After TANK DLC it messed up so hard it. I tested it one few servers and mods( editor/exile/koth). There is example how titan AA work now mostly 80% fired rockets just miss target even when target do not use flares When I fly in jet almost every missle Air to Air miss target ( even hovering or 0 flares) It triggering my so hard. Why they messed it so hard. I hope they will make hotfix about that. I used (blackwasp 2, f-35(CUP), shikra ect.) Almost EVERY MISSILE miss target. That should be even possible. It happens after TANK DLC...
  2. The Feedback tracker seems to be for bugs only these days, and I can't find a feature request thread on the forum, so I shall post my request here. With the wonderful new Radar and Fire Control Systems arriving soon, that provide the Titan missile launcher with even more potential. I request/beg that the Titans be given some love. Here is the wishlist for the Titan: Top Down fire-mode option for any Titan missile that can engage ground targets <<< Pretty please with a cherry on top If possible, animate the launcher as it switches between direct and top down Standardised Fire Control for all missiles Titan AP locking behaviour same as AT missile. Eg. Lock on to laser designated targets, vehicles etc Titan MPRL able to use Direct (SACLOS) Titan MPRL able to fire AT/AP missiles, and has increased weight (May raise some eyebrows regarding balancing) Titan MPRL ideas at bottom of article. Reintroduce the RPG-42 AA missile to counter the MPRL able to fire AT/AP RPG-42 AA - low range, low damage and heaviest RPG-42 munition. Remove Titans from CSAT and give them some new toys Clones of Titan AT and AA launchers that work essentially the same but look different (queue the jokes about Chinese made knock offs) Extra thoughts (Additional Titan ammo & new AA Launcher concept): AP-APERS Directional, airborne APERS munition, works similar to claymore mine Detonates early, spreading shrapnel/BBs/bananas/frags in a cone shape towards the target Firemodes: Top Down only Weight: Heavier than AP missile Rename AP to AP-HE AT-NLOS (Non Line Of Sight) Missile homes in on a laser designated target Firemodes: Top Down only Weight: Heavier than AT missile Requires cooperation from players or AI for laser targeting. NLOS example: There's tank on a road. Soldier A is hidden in a high walled compound half a kilometre away. Solder B laser designates a target (using Laser Dasignator or UAV, etc). Soldier A turns to face general direction of target and launches missile from within compound. If missile finds the target, it homes in on the Tank. Tank goes boom. If different missile ranges are a possibility then: AA Short Range Missile (AA-SR) Replacement for current Titan AA missile Can be fired by Titan AA Launcher (read below) and Titan MPRL Firemodes: AA Targeting System and Direct (SACLOS) (Direct only with MPRL) Weight: A fraction lighter than the current AA missile Max Range: 3km ? AA Long Range Missile (AA-LR) New class of AA missile Can only be fired by Titan AA Launcher (read below) and AA Vehicles equipped with a Titan launcher. Firemodes: AA Targeting System Weight: Very, very heavy. Max 1 reload. Max Range: 6km ? New AA Missile Launcher - Titan AA (Short & Long Range Anti-Air) Ammo: AA-SR, and AA-LR listed above, default is LR Can receive radar from afar so can engage targets at distance Lighter than the MPRL, to compensate for heavy AA-LR missiles Long and slim appearance, like a long Titan Compact. Pentagonal shaped tube (themed with the square of the Compact and the hexagon of the MPRL). Firemode: Radar only Replaces the MPRL as the default AA launcher. Rename "Missile Specialist (AA)" to "Missile Specialist (AA-SR)" Add new class called "Missile Specialist AA-LR" Rename "Assist. Missile Specialist (AA)" to "Assist. Missile Specialist (AA-SR)" Add new class for "Assist. Missile Specialist (AA-LR)" Titan MPRL changes Can fire AT and AP MPRL is the heaviest Titan launcher, heavier than the AA and Compact. 3 firemodes -Top Down, Direct (SACLOS) and AA Radar Can fire all AT/AP missiles using Top Down and Direct Can fire AA-SR missile using AA Radar and Direct Add new class called "Missile Specialist MPRL" Example soldier loadout could have one AT and one AA-SR missile, and can be paired with any Assistant Missile Specialist To summarise; If the above is possible, then the new Titan family would be; Titan Compact - AT/AP - Same role as before Titan MPRL - AT/AP/AA-SR - Now a jack of all trades, and far heavier than any other launcher Titan AA - AA-SR/AA-LR - Short/Long Range AA, new default AA Soldier weapon and default Long Range ammo for vehicles. Thank you for reading!
×