Jump to content
Sign in to follow this  
Auss

Texture issue

Recommended Posts

I seem to have discrepancies between what I'm seeing in Object Viewer and what is happening when viewed in Buldozer. Can anyone shed some light as to why? If I proxy the bolt in its fine but dont really want to do that as there's a lot of them 

 

Dozer Image

 

RlU4QYg.png

 

Object Viewer

 

uA6Up4Z.png

Share this post


Link to post
Share on other sites

check if there is no vertices far away from 0.0 center in the UV editor

Share this post


Link to post
Share on other sites
6 hours ago, PuFu said:

check if there is no vertices far away from 0.0 center in the UV editor

 

Is there an easy way to do that?

Share this post


Link to post
Share on other sites

Did you make the model?  Most of the time when this happens it's because the model was imported.

Share this post


Link to post
Share on other sites

Go back to your 3d modelling program and check uv's. Won't hurt to make sure all faces are the correct direction (normals). Then re-import

Share this post


Link to post
Share on other sites
3 hours ago, Delta Hawk said:

Did you make the model?  Most of the time when this happens it's because the model was imported.

 

Yeah thanks for that valuable piece of information that helps alot. 

 

@warlord - np thanks I'll check it out

Share this post


Link to post
Share on other sites
20 hours ago, Auss said:

 

Yeah thanks for that valuable piece of information that helps alot. 

 

 

It's called troubleshooting.  Asking questions about a problem to isolate the cause, which then you can formula a solution instead of wasting time trying random fixes that could possibly break something else.

 

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×