thecoolsideofthepillow 22 Posted May 4, 2017 I'm just wondering if it's possible to disable the light on the "Device (Assembled)" prop. It has animation states defined, but maybe I'm using the command wrong. _Device animate ["Light_1_rot",1]; or _Device animate ["Light_1_rot",0]; Have no effect. But the light does seem to turn off in the day automatically. I would like to disable not only the light (if it's night time) but also the fans if possible. Share this post Link to post Share on other sites
JB47394 30 Posted July 28, 2017 I'm also interested in doing this. I can see the device's SimpleObject.animate values in the config browser, but going through the usual 'animate' experiments yielded nothing. Is there a way to affect any of the animations listed in an object's SimpleObject.animate property? Running the device through a startup sequence would be a nice storyline addition. Share this post Link to post Share on other sites
7erra 629 Posted July 28, 2017 You can disable the light by setting it's damage to 1: _device setHit ["light_1_hit", 1]; sleep 5; _device setHit ["light_1_hit", 0]; This will turn the light off and on again. I couldn't find a way to disable the ventilators though. Share this post Link to post Share on other sites
BadHabitz 235 Posted July 29, 2017 Depending on what your purpose is you could just disable simulation. Share this post Link to post Share on other sites
7erra 629 Posted July 29, 2017 While enableSimulation works if you want to turn off the light at the beginning of a mission it is not possible to turn it off later on. The light will still shine but not turn around anymore. Share this post Link to post Share on other sites
JB47394 30 Posted August 1, 2017 On 7/28/2017 at 4:52 PM, 7erra said: This will turn the light off and on again. Good idea, thanks. I'll keep that in mind when I'm fooling with it again. Share this post Link to post Share on other sites