tranceakustika 0 Posted April 29, 2017 Help !!! Help !!! Help !!! I have a ship of 100 meters Road error and geometry over 50 meters on ships How to make lod Roadway and geometry work ??? and Roadway "Will become unstable if beyond 50m from the center of model." https://community.bistudio.com/wiki/Arma_3_Ships_Config_Guidelines#Turret_Config Помоги !!! У меня корабль 100 метров Ошибка дороги и геометри свыше 50 метров на кораблях Как заставить работать лод Рдороги и геометрии и Roadway "Will become unstable if beyond 50m from centre of model." Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 29, 2017 You have to send half the ship to a proxy. 1 Share this post Link to post Share on other sites
tranceakustika 0 Posted April 29, 2017 13 minutes ago, m1lkm8n said: You have to send half the ship to a proxy. What LODS should I send to the proxy - only the geometry and the road or the model itself. I applied a proxy to the road, but I still fall into the water beyond 60 meters! Can have instructions? Какие ЛОДЫ мне отправить в прокси - только геометрию и дорогу или саму модель тоже.? я применял прокси к дороге но я всё равно падаю в воду дальше 60 метров ! Share this post Link to post Share on other sites
zgmrvn 95 Posted April 29, 2017 Quote The roadway LOD does not work if components are further away from the center of origin than 36 meter https://community.bistudio.com/wiki/LOD#Roadway If it's a static ship, you have to split your model in several parts. 1 Share this post Link to post Share on other sites
tranceakustika 0 Posted April 29, 2017 3 hours ago, zgmrvn said: https://community.bistudio.com/wiki/LOD#Roadway Если это статический корабль, вы должны разделить модель на несколько частей. Thanks, but I have a dynamic vehicle ship of 100 meters long! Share this post Link to post Share on other sites
TeTeT 1523 Posted May 1, 2017 You need to split the road lod into two p3d models at least. Then in your vehicles init eventhandler you need to provide a script that combines the p3ds into one (static) model. You can find examples for doing this on dev branch for the new USS Freedom carrier, or in the Nimitz mod, or in the Iowa mod. Using a proxy does not eliminate the road lod limit, so your models either need to share a common [0,0,0] coordinate or you center the models on their own origin and provide a mem point to place them. 1 Share this post Link to post Share on other sites
tranceakustika 0 Posted May 1, 2017 8 minutes ago, TeTeT said: You need to split the road lod into two p3d models at least. Then in your vehicles init eventhandler you need to provide a script that combines the p3ds into one (static) model. You can find examples for doing this on dev branch for the new USS Freedom carrier, or in the Nimitz mod, or in the Iowa mod. Using a proxy does not eliminate the road lod limit, so your models either need to share a common [0,0,0] coordinate or you center the models on their own origin and provide a mem point to place them. Thanks, I've already unearthed the Iowa mod!!! But even the developers of ARMA3 are stupid!!!, Why only 50 meters?, why such a limitation? Share this post Link to post Share on other sites
Von Quest 1163 Posted May 1, 2017 It's not an intended limit by choice. It's tied into the game engine complexities. 1 Share this post Link to post Share on other sites