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Hello

 

Most may be aware that flares in Arma 3 are still rubbish, but a flare fix script released not too long ago helped weapon delivered flares to be greatly improved over vanilla. Unfortunately alternative options like flare modules do not gain any benefit from the script fix, so does anybody know of any tricks to improve their performance by any other method?

 

Anfo

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On 4/24/2017 at 5:37 AM, anfo said:

Hello

 

Most may be aware that flares in Arma 3 are still rubbish, but a flare fix script released not too long ago helped weapon delivered flares to be greatly improved over vanilla. Unfortunately alternative options like flare modules do not gain any benefit from the script fix, so does anybody know of any tricks to improve their performance by any other method?

 

Anfo

well, firstly. the modules made by BI will always use the defaults they made in house, unless otherwise interchangeable in the module.

 

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/*
 * See issue 0018397 - "Flares are useless":
 *
 * http://feedback.arma3.com/view.php?id=18397
 *
 */
class CfgPatches
{
    class KLS_FlareFix
    {
        units[] = {};
        weapons[] = {};
        requiredAddons[] = {"A3_Weapons_F"};
    };
};

class CfgAmmo
{
    access = 1;
    class FlareCore;
    class FlareBase: FlareCore {
        timeToLive = 80;
        brightness = 200;
        intensity  = 1000000;
    };
    class F_40mm_White: FlareBase {
        timeToLive = 40;
        brightness = 125;
        intensity  = 1000000;
    };
    class Flare_82mm_AMOS_White: FlareCore {
        timeToLive = 30;
        brightness = 200;
        intensity  = 1000000;
    };
};

this is a flarefix from a while ago by kls. google it and download it. these are my parameters and work great. everyone has to have this addon to see the nice bright flares. currently no in game flares worth a shit.

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1 minute ago, jandrews1 said:

/*
 * See issue 0018397 - "Flares are useless":
 *
 * http://feedback.arma3.com/view.php?id=18397
 *
 */
class CfgPatches
{
    class KLS_FlareFix
    {
        units[] = {};
        weapons[] = {};
        requiredAddons[] = {"A3_Weapons_F"};
    };
};

class CfgAmmo
{
    access = 1;
    class FlareCore;
    class FlareBase: FlareCore {
        timeToLive = 80;
        brightness = 200;
        intensity  = 1000000;
    };
    class F_40mm_White: FlareBase {
        timeToLive = 40;
        brightness = 125;
        intensity  = 1000000;
    };
    class Flare_82mm_AMOS_White: FlareCore {
        timeToLive = 30;
        brightness = 200;
        intensity  = 1000000;
    };
};

this is a flarefix from a while ago by kls. google it and download it. these are my parameters and work great. everyone has to have this addon to see the nice bright flares. currently no in game flares worth a shit.

I guess this could work, but I think the flare module still has a certain set of definitions for the flares,

time will tell in testing I suppose.

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Thank you @jandrews1, pop the code into description.ext I presume?

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Just now, Midnighters said:

*facepalm*

 

Easy there buddy, we're not all experts

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Just now, anfo said:

 

Easy there buddy, we're not all experts

I'm no expert, but the structure says it all...

"CfgPatches".

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On 4/25/2017 at 11:27 PM, anfo said:

Thank you @jandrews1, pop the code into description.ext I presume?

 

Unfortunately its not that easy. wish it was just adding code.  this is an addon that everyone needs to add in order to see the nice bright lights.

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Gentlemen, your fix in an addon:

https://www.dropbox.com/s/s5rgxsyqhibcr3n/Flare Fix.zip?dl=0

 

On 4/29/2017 at 10:31 AM, jandrews1 said:

Unfortunately its not that easy. wish it was just adding code.

It is easy just need to get that stuff out of your right eye in your avatar there so you can see the instructions clearly, lol

 

All you needed to do to create the addon was to do the following:

  1. create a text file and name it config.cpp
  2. create a folder with the name of the mod, so flarefix is a good name
  3. put the config.cpp in the flarefix folder
  4. add the following code to the config.cpp:
class CfgPatches
{
    class FlareFix
    {
        units[] = {};
        weapons[] = {};
        requiredAddons[] = {"A3_Weapons_F"};
    };
};

class CfgAmmo
{
    access = 1;
    class FlareCore;
    class FlareBase: FlareCore {
        timeToLive = 80;
        brightness = 200;
        intensity  = 1000000;
    };
    class F_40mm_White: FlareBase {
        timeToLive = 40;
        brightness = 125;
        intensity  = 1000000;
    };
    class Flare_82mm_AMOS_White: FlareCore {
        timeToLive = 30;
        brightness = 200;
        intensity  = 1000000;
    };
};

 5. convert the folder to a pbo by using eliteness or makepbo, or another program

6. Create a mod folder with @Flare Fix, put another folder inside that name that addons (do not misspell it!)

7. Move the flarefix.pbo to the addons folder of your new @Flarefix mod and put it in your game.

thats it.

 

 

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I spent  a day or two on this just now as it happens. I tried to do what the above fix did but those flares hail from flarecore which is access = 3, and seemingly they cannot be edited.

If the above doesn't work, I created my own magazines to use today, happy to post them here publicly if needed.

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