gonzai 11 Posted April 21, 2017 How to open L3DT Terrain in the Arma 3 Terrain Builder? Share this post Link to post Share on other sites
Cosmo_D41 117 Posted April 21, 2017 By exporting and saving your different layers from L3DT : - the heightfield as ".asc" - the attributes, texture (and terrain normals if you use them) as ".png" Then import them into terrain builder into the appropriate layers (or refresh from scource, if you already have those layers). 1 Share this post Link to post Share on other sites
RoF 241 Posted April 23, 2017 Use .bmp instead of .png, as its alot quicker 2 Share this post Link to post Share on other sites
Torchgodz 0 Posted May 3, 2017 For the height field i would recommend using the .xyz and the terrain normals to be imported into terrain builder. Share this post Link to post Share on other sites
Richie 330 Posted May 3, 2017 3 hours ago, Torchgodz said: For the height field i would recommend using the .xyz and the terrain normals to be imported into terrain builder. .asc and .xyz will work, .xyz though contains extra info not used by TB and can cause issues, if it works then yeah great, if not stick with .asc Share this post Link to post Share on other sites
Torchgodz 0 Posted May 5, 2017 Ok cool thanks for the info Richie. I am having a problem getting the map into game maybe this is whats stopping me. Guess i will give it a shot. Share this post Link to post Share on other sites
Richie 330 Posted May 5, 2017 2 hours ago, Torchgodz said: Ok cool thanks for the info Richie. I am having a problem getting the map into game maybe this is whats stopping me. Guess i will give it a shot. What problems ? more info and we can help. Share this post Link to post Share on other sites
Torchgodz 0 Posted May 6, 2017 It was a config issue but i figured it out and got my map into game. Now its time to build it out. The Fun Part. Share this post Link to post Share on other sites
Storm Rider 17 Posted August 24, 2018 I'm trying to import a real world heightmap from L3DT to TB, in .asc format, but TB refuses to open it, saying: Zone of imported data is too far from reference zone. Can anyone overcome this, otherwise, L3dt is pretty much useless. Share this post Link to post Share on other sites
Cosmo_D41 117 Posted August 24, 2018 Try opening the exported .asc-file from L3DT with a texteditor and adjust line 3-4 like this: xllcorner 200000.000000 yllcorner 0.000000 This should help importing that file to TB and beeing in the right zone. 1 Share this post Link to post Share on other sites
Storm Rider 17 Posted September 9, 2018 On 8/24/2018 at 2:25 PM, Cosmo_D41 said: Try opening the exported .asc-file from L3DT with a texteditor and adjust line 3-4 like this: xllcorner 200000.000000 yllcorner 0.000000 This should help importing that file to TB and beeing in the right zone. Thanks, I read somewhere that this is the universal settings to be able to make roads. Should I do the same to any map imported into TB, regardless if it was edited in L3DT or not? Share this post Link to post Share on other sites
RoF 241 Posted September 9, 2018 9 hours ago, Storm Rider said: Thanks, I read somewhere that this is the universal settings to be able to make roads. Should I do the same to any map imported into TB, regardless if it was edited in L3DT or not? Yep, you must always use them coords! If your doing real world data, make sure you check out the PMC wiki. Don't going following people like JAF on youtube who get it all wrong Share this post Link to post Share on other sites
Cosmo_D41 117 Posted September 11, 2018 Once you did this and export your heightmap from TB as an .asc-file to update your satmap in L3DT or something, you wont have to do it again. It saves thoses coordinates. It only has to be done once on the first time, when that heightmap comes from L3DT. Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted September 11, 2018 Just in case you missed it in RoF's signature, https://pmc.editing.wiki/doku.php?id=arma3:terrain Share this post Link to post Share on other sites