Thomas_Smith212 0 Posted April 12, 2017 So I decided to make my own custom vest. So far...it's not showing in the game. The mod file (@The Krypt Gear) contains the addons folder. Then inside that is krypt_vest.pbo. Inside the data folder of the PBO is the texture for the vest (The_Krypt_Vest_co.paa). So it must be the config right? This is what's on the config - class Krypt_Vest: Vest_Camo_Base { author = "Tom"; scope = 0; scopeArsenal = 0; displayName = "The Krypt Black-Digi Vest"; picture = ""; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; DLC = "SSQN"; hiddenSelectionsTextures[] = {"\krypt_vest\Data\The_Krypt_Vest_co.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 80; armor = 30; passThrough = 0.25; }; }; Could someone please help or suggest why this won't even show in the game. Much appreciated. Share this post Link to post Share on other sites
Rich_R 1087 Posted April 14, 2017 Its invisible because you're telling the game you want it to be :) Here's the example given by BI - https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide Highlighted the line missing from your config class cfgWeapons { class ItemCore; class VestItem; class Vest_Camo_Base: ItemCore { author = "Bohemia Interactive"; scope = 0; weaponPoolAvailable = 1; allowedSlots[] = {901}; // This means the vest can be put into a backpack. picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa"; model = "\A3\Weapons_F\Ammo\mag_univ.p3d"; hiddenSelections[] = {"camo"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_bandolier"; hiddenSelections[] = {"camo"}; containerClass = Supply0; mass = 0; class HitpointsProtectionInfo //more info at: https://community.bistudio.com/wiki/Arma_3_Soldier_Protection { class Body { hitPointName = "HitBody"; armor = 0; passThrough = 1; }; }; }; }; }; I think that should fix it! 1 Share this post Link to post Share on other sites