svrec 0 Posted November 8, 2002 Can your help me with Active Text?I want lead out active text on display in time game.I know that it is necessary define in description file but I have more problems with define classes in description.I understand only active button but on exemple mission.Thanks! p.s.Sorry for my english.If it was on forum,pleas help with searches Share this post Link to post Share on other sites
RED 0 Posted November 8, 2002 I don't understand what you want to do, do you want text on screen to be updated every few seconds or something similar? RED Share this post Link to post Share on other sites
svrec 0 Posted November 8, 2002 It probably like this main menu.Text has my coordinates and script has be fond of this text. Share this post Link to post Share on other sites
svrec 0 Posted November 9, 2002 Thanks!I found all that I want here Share this post Link to post Share on other sites
Chris Death 0 Posted November 9, 2002 So then at least YOU were having a clue, what you were asking about here ~S~ CD Share this post Link to post Share on other sites
svrec 0 Posted November 13, 2002 I understood how must look description.ext with class ActiveText but I have question.I explain that I want >var1 >ActiveAnswer1 >var2 question1 >ActiveAnswer1 >var3 I think that it one can destrain in sqs fail with help commands lbSetCurSel [idc, _index], ctrlSetText [idc, "text"] and other not in description.ext.But I don't understood how? I can receive only one question and one answer. How make develop dialoge? Pleas,help.Thx Share this post Link to post Share on other sites
vektorboson 8 Posted November 13, 2002 It's hard to guess what you want, but could you explain what var1, var2, var3 are? Are they controls i.e. Static Text? Perhaps you should post your dialog class (not the whole description.ext! or a picture of your dialog, so I know better what your problem is. Share this post Link to post Share on other sites
svrec 0 Posted November 14, 2002 Var1,var2,var3 perhaps anything.Static text or exec sqs fail. I don't know how can receive two active string.For example Question1(clik on this string and string delete and appear two active string) Answer1 Answer2 I define in description only two class activetext.Perhaps them probably more.In sqs fail I use command ctrlSetText [100, "Question"] buttonSetAction [100, "ctrlSetText [100, ""Answer""]"]; But this command lead out only one string:"Answer".I don't know how lead out second string (in description it class TALK2) It must be looks like quest-game. ............... class Dialog { idd = -1; movingEnable = true; controlsBackground[] = { }; objects[] = { }; controls[] = { TALK1,TALK2}; class TALK1: RscActiveText { idc = 100; style = ST_LEFT; x = 0.05; y = 0.7; w = 0.9; h = 0.06; text = ""; action = ""; }; class TALK2 : RscActiveText { idc = 101; style = ST_LEFT; x = 0.05; y = 0.7; w = 0.5; h = 0.06; text = ""; action = ""; }; }; it all. Share this post Link to post Share on other sites
svrec 0 Posted December 5, 2002 Pleas,cite example work wiht components LISTBOX TOOLBOX CHECKBOXES PROGRESS TREE Share this post Link to post Share on other sites
)=Obi=( 0 Posted December 18, 2002 Is it something you could do with 'Addaction' in a script ? In case, this has to be in a script. Things like you seem to be searching for are usually made for artillery 'requests' but are done with the radio choices. Could be done with menu, though .... The worst part (to help you ) is understanding what you want to do. Share this post Link to post Share on other sites