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Hi everyone,

at the moment i am working for an projekt in Arma 3.

For this i need the bobcat, which is the Supportvehicle for the Bluefor, without the gunmodel.

I already removed the gun with ammo, but the Model is still there.

 

 

Is there any way to remove the Weaponmodel ?

I thought about giving it a invisible texture (like setObjectTexture but for the turretweapon) or set it invisible.

 

the classname for the bobcat:

  B_APC_Tracked_01_CRV_F

 

and the Weapon is LMG_RCWS.

 

I hope you can help me.

 

Michael McSilver

 

PS: Sorry for bad English, not my motherlanguage.

 

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As for removing the weapon model you can't as it's binarized so you can't do anything about that.  Your best bet would probably some texture trickery.  Did you try reskinning it with the turret invisible?  What happened?

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Hi, right now i am close to the success.

 

i wrote in the init: This setobjectTexture[2,"NoTexture.jpg"];

 

The slot 2 is for the Gun, i set them on a non existing texture. it is now invisible, but theres an error saying that he didn´t found the textures

 

My Update:

https://www.pic-upload.de/view-32934091/Update2.jpg.html

 

Now some editwork on the Skin. i will post the outcome

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13 minutes ago, Michael McSilver said:

i wrote in the init: This setobjectTexture[2,"NoTexture.jpg"];

 

Model will still have the shadow of the gun turret if you use setObjectTexture.

Try instead:

this animate ["HideTurret",1];

On many BIS vehicles this will hide the gun turret

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dont forget also to lock the gunner seat so player cant use the invisible weapon

 

this lockTurret [[0],true];

 

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15 hours ago, da12thMonkey said:

 

Model will still have the shadow of the gun turret if you use setObjectTexture.

Try instead:


this animate ["HideTurret",1];

On many BIS vehicles this will hide the gun turret

 

Thank you, i looked for a command like this. Now there is no Error anymore.

 

 

39 minutes ago, fn_Quiksilver said:

dont forget also to lock the gunner seat so player cant use the invisible weapon

 


this lockTurret [[0],true];

 

 

also thanks to fn_Quiksilver for this command. Now there can´t be any idiots using the gun (The vehicle is for the Medics of an Altis Life Server, and they sometimes are idiots).

 

 

 

 

 

 

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Just now, Michael McSilver said:

 

Thank you, i looked for a command like this. Now there is no Error anymore.

 

 

 

also thanks to fn_Quiksilver for this command. Now there can´t be any idiots using the gun (The vehicle is for the Medics of an Altis Life Server, and they sometimes are idiots).

 

 

 

 

 

 

 

NP

 

if you havent done already, I would also drain out the ammo/repair/fuel cargo, if your using on Altis Life.

 

https://community.bistudio.com/wiki/setAmmoCargo

https://community.bistudio.com/wiki/setRepairCargo

https://community.bistudio.com/wiki/setFuelCargo

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You want to remove weapon completely, as commander can still fire it via manual fire:

 

if (local this) then  
{ 
 this removeWeaponTurret ["LMG_RCWS", [0]];  
 this lockTurret [[0], true];  
 this animate ["HideTurret", 1]; 
};

 

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9 hours ago, fn_Quiksilver said:

 

NP

 

if you havent done already, I would also drain out the ammo/repair/fuel cargo, if your using on Altis Life.

 

https://community.bistudio.com/wiki/setAmmoCargo

https://community.bistudio.com/wiki/setRepairCargo

https://community.bistudio.com/wiki/setFuelCargo

 

That is fine, the vehicle's purpose is a towing and recovery vehicle. therefore it should still repair, but thanks

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When you say invisible texture, what was it and how was it done? Hopefully being a few years late isn't too much of a problem. :x

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