Michael McSilver 0 Posted March 31, 2017 Hi everyone, at the moment i am working for an projekt in Arma 3. For this i need the bobcat, which is the Supportvehicle for the Bluefor, without the gunmodel. I already removed the gun with ammo, but the Model is still there. https://www.pic-upload.de/view-32933133/Bobactforum.jpg.html Is there any way to remove the Weaponmodel ? I thought about giving it a invisible texture (like setObjectTexture but for the turretweapon) or set it invisible. the classname for the bobcat: B_APC_Tracked_01_CRV_F and the Weapon is LMG_RCWS. I hope you can help me. Michael McSilver PS: Sorry for bad English, not my motherlanguage. Share this post Link to post Share on other sites
Savage_Donkey 243 Posted March 31, 2017 As for removing the weapon model you can't as it's binarized so you can't do anything about that. Your best bet would probably some texture trickery. Did you try reskinning it with the turret invisible? What happened? Share this post Link to post Share on other sites
Michael McSilver 0 Posted March 31, 2017 Hi, right now i am close to the success. i wrote in the init: This setobjectTexture[2,"NoTexture.jpg"]; The slot 2 is for the Gun, i set them on a non existing texture. it is now invisible, but theres an error saying that he didn´t found the textures My Update: https://www.pic-upload.de/view-32934091/Update2.jpg.html Now some editwork on the Skin. i will post the outcome Share this post Link to post Share on other sites
da12thMonkey 1943 Posted March 31, 2017 13 minutes ago, Michael McSilver said: i wrote in the init: This setobjectTexture[2,"NoTexture.jpg"]; Model will still have the shadow of the gun turret if you use setObjectTexture. Try instead: this animate ["HideTurret",1]; On many BIS vehicles this will hide the gun turret 3 Share this post Link to post Share on other sites
MrCopyright 107 Posted March 31, 2017 You can use setObjectTexture and have the second parameter as just "". If I recall correctly, it doesn't throw an error. this setObjectTexture [2, ""]; 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 1, 2017 dont forget also to lock the gunner seat so player cant use the invisible weapon this lockTurret [[0],true]; 1 Share this post Link to post Share on other sites
Michael McSilver 0 Posted April 1, 2017 15 hours ago, da12thMonkey said: Model will still have the shadow of the gun turret if you use setObjectTexture. Try instead: this animate ["HideTurret",1]; On many BIS vehicles this will hide the gun turret Thank you, i looked for a command like this. Now there is no Error anymore. 39 minutes ago, fn_Quiksilver said: dont forget also to lock the gunner seat so player cant use the invisible weapon this lockTurret [[0],true]; also thanks to fn_Quiksilver for this command. Now there can´t be any idiots using the gun (The vehicle is for the Medics of an Altis Life Server, and they sometimes are idiots). Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 1, 2017 Just now, Michael McSilver said: Thank you, i looked for a command like this. Now there is no Error anymore. also thanks to fn_Quiksilver for this command. Now there can´t be any idiots using the gun (The vehicle is for the Medics of an Altis Life Server, and they sometimes are idiots). NP if you havent done already, I would also drain out the ammo/repair/fuel cargo, if your using on Altis Life. https://community.bistudio.com/wiki/setAmmoCargo https://community.bistudio.com/wiki/setRepairCargo https://community.bistudio.com/wiki/setFuelCargo Share this post Link to post Share on other sites
killzone_kid 1331 Posted April 1, 2017 You want to remove weapon completely, as commander can still fire it via manual fire: if (local this) then { this removeWeaponTurret ["LMG_RCWS", [0]]; this lockTurret [[0], true]; this animate ["HideTurret", 1]; }; Share this post Link to post Share on other sites
Michael McSilver 0 Posted April 1, 2017 9 hours ago, fn_Quiksilver said: NP if you havent done already, I would also drain out the ammo/repair/fuel cargo, if your using on Altis Life. https://community.bistudio.com/wiki/setAmmoCargo https://community.bistudio.com/wiki/setRepairCargo https://community.bistudio.com/wiki/setFuelCargo That is fine, the vehicle's purpose is a towing and recovery vehicle. therefore it should still repair, but thanks Share this post Link to post Share on other sites
a Boon Bag 0 Posted March 20, 2023 When you say invisible texture, what was it and how was it done? Hopefully being a few years late isn't too much of a problem. :x Share this post Link to post Share on other sites