ZaellixA 383 Posted May 9, 2019 Hey again, I hope I am not "spamming" the post. I just wanted to inform you that after a comment on this (same as above) link, the developers of ACE said that this (I refer to the issue I posted) won't be an issue after the rewriting of the medical system (which is currently under development). Eager to see the changes. Best, Achilles. 1 Share this post Link to post Share on other sites
Tiberius_161 41 Posted March 26, 2020 Updated the script. See inital post for details 2 Share this post Link to post Share on other sites
CammyNB 3 Posted March 28, 2020 (edited) so im wanting to add this to a training map for my milsim group but the patients spawn in with no injuries and dont despawn when fully healed or dead edit: this isn't anything to do with addon options , looking to see to it may be a conflicting script or anything else lik that So note to others ,even when put into a subfolder make sure to update file paths in Tib_Medical otherwise it won't work properly Edited March 28, 2020 by CammyNB fixed issue 1 2 Share this post Link to post Share on other sites
Tiberius_161 41 Posted April 7, 2020 I will be AFK until around the summer. Share this post Link to post Share on other sites
Varentalpha 0 Posted November 11, 2020 Is there any way to make this script so it spawns patients that are unconcious and not dead automatically. also is there any way that this can be compatible with KAT Airway Management? I am trying to utilize this script on our training map so that we can teach medical to our community members. Share this post Link to post Share on other sites
razzored 37 Posted November 12, 2020 Very nice script, well done and great idea. Much more efficient then having one Private standing around, waiting to get knee capped. 1 Share this post Link to post Share on other sites
Tiberius_161 41 Posted November 21, 2020 On 11/11/2020 at 11:20 PM, Varentalpha said: Is there any way to make this script so it spawns patients that are unconcious and not dead automatically. also is there any way that this can be compatible with KAT Airway Management? I am trying to utilize this script on our training map so that we can teach medical to our community members. Hi Verentalpha, Sorry for the late response. For the unconcious question, that should be possible, I will take a look this weekend and post a new version of the script. As for KAT Airway Management, I will have to dive deeper into that because it's a separate mod. No promises for that one. Cheers Tiberius 2 Share this post Link to post Share on other sites
Tiberius_161 41 Posted November 22, 2020 (edited) New version uploaded and initial post updated. I've added a Cardiac arrest function, as that seems to fit the request from Verentalpha. I am looking into KAT Airway Management. I am not sure if I am going to include it and if I do, it might take a while. > Decided not to implement this, because it would require me to maintain separate script versions (which I don't want). I am willing to advice when you're tinkering with the script. Cheers Tiberius Edited January 6, 2021 by Tiberius_161 Significant change in original message 1 Share this post Link to post Share on other sites
Tiberius_161 41 Posted January 6, 2021 New version uploaden and initial post updated. Patient class names are now randomized. Other class names can be added via the initServer.sqf file. All patients will spawn on the civilian side. Cheers Tiberius 2 Share this post Link to post Share on other sites
Ave Sum 0 Posted May 20, 2021 I downloaded v4 of the mission. Works great on MP Local, but won't spawn any AI when run on Dedicated server. Anyone else running this on dedi? Is there a fix to make it spawn patients? @Tiberius_161 Share this post Link to post Share on other sites
Tiberius_161 41 Posted May 28, 2021 On 5/20/2021 at 10:45 PM, Ave Sum said: I downloaded v4 of the mission. Works great on MP Local, but won't spawn any AI when run on Dedicated server. Anyone else running this on dedi? Is there a fix to make it spawn patients? @Tiberius_161 Sorry to hear it doesn 't work on a dedi. Did you make any changed, and if not, did it work for you with version 3? Share this post Link to post Share on other sites
Varentalpha 0 Posted February 13, 2022 Has this project been abandoned? Share this post Link to post Share on other sites
TechnoTroglodyte 1 Posted May 21, 2023 I'm trying to do something similar but at a slower pace. Is there anything to stop the deterioration of the unit once injured, sort of like, damage them then pause where thier damaged state is and stop further blood loss etc? Share this post Link to post Share on other sites
Tiberius_161 41 Posted June 24, 2023 Unfortunatly the project is terminated. After an update the script did not work anymore and I am unable to fix. Share this post Link to post Share on other sites