Door a jar 0 Posted December 11, 2001 This should solve your problem there fella. In the init field of the unit you would rather start deceased just type. this setdammage 1.0 that will start the unit dead. Note that although I spelled damage wrong above I meant to, it's the way it is spelled for the games scripting. You should be all set. Door_a_jar Share this post Link to post Share on other sites
Chris Death 0 Posted December 12, 2001 Another way could also be, to use the camcreate command. I'm not sure if it works, i'll try it out, when i return home from work. Share this post Link to post Share on other sites
HENLEY 0 Posted December 12, 2001 Do what the door jar says I do know that this works well as I tend to use the unit setdammage 1.0. Share this post Link to post Share on other sites
Chris Death 0 Posted December 12, 2001 But remember; if you do it by placing alive soldiers and setting them to dammage 1, you steal the space for a living one (there are still limitations for unit number) btw: also by using the camcreate command you need to set their dammage to 1 i think, but you create objects and not units with it i think (not sure) But this is the reason, why i suggest to try my version (if the result is still the same in both ways, then don't worry about mine) Share this post Link to post Share on other sites
Trashcan 0 Posted December 12, 2001 Also remember that when you use the "setdammage" command, you will see your men dying. If you don't want this to happen use this commands <unitname> switchmove "combatdead" "combatdeadver2" with switchmove they'll be on the ground immediately but also use the setdammage1 command or the unit still blinks his eyes, and that doesn't look very realistic... Share this post Link to post Share on other sites
Rob 1 Posted December 12, 2001 yes but thats seriously unrealistic cuz the unit spins around at times. Share this post Link to post Share on other sites