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Martin

how do i create dead guy´s??

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This should solve your problem there fella. In the init field of the unit you would rather start deceased just type.

this setdammage 1.0

that will start the unit dead. Note that although I spelled damage wrong above I meant to, it's the way it is spelled for the games scripting.

You should be all set.

Door_a_jar

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Another way could also be, to use the camcreate

command. I'm not sure if it works, i'll try it out,

when i return home from work.

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Do what the door jar says I do know that this works well as I tend to use the unit setdammage 1.0.

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But remember; if you do it by placing alive

soldiers and setting them to dammage 1,

you steal the space for a living one (there

are still limitations for unit number)

btw: also by using the camcreate command

you need to set their dammage to 1 i think,

but you create objects and not units with it

i think (not sure)

But this is the reason, why i suggest to try

my version (if the result is still the same in

both ways, then don't worry about mine)

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Also remember that when you use the "setdammage" command, you will see your men dying.

If you don't want this to happen use this commands

<unitname> switchmove "combatdead"

"combatdeadver2"

with switchmove they'll be on the ground immediately

but also use the setdammage1 command or the unit still blinks his eyes, and that doesn't look very realistic...

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yes but thats seriously unrealistic cuz the unit spins around at times.

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