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Trashcan

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About Trashcan

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  1. Also remember that when you use the "setdammage" command, you will see your men dying. If you don't want this to happen use this commands <unitname> switchmove "combatdead" "combatdeadver2" with switchmove they'll be on the ground immediately but also use the setdammage1 command or the unit still blinks his eyes, and that doesn't look very realistic...
  2. Trashcan

    A question.....

    If you want to do this, you need a script like this one. (fade out to black over 4 seconds) titlecut [" ","Black Out",4] ~4 Â (fade back in over 4 seconds) titlecut [" ","Black In",4] ~4 Save this as a normal script and execute it with a trigger. (Edited by Trashcan at 9:19 pm on Nov. 30, 2001)
  3. How can you make it possible to select weapons in the briefing screen before your mission starts. I really don't know how to do it, so please help me !!! (Edited by Trashcan at 6:40 pm on Nov. 26, 2001)
  4. Take a look at this site to get other music in the game  <a href="http://www.ofpeditingcenter.com/ There's" target="_blank">http://www.ofpeditingcenter.com/ There's</a> something about briefings in the editing section of this site.
  5. Trashcan

    Help with custom flags

    Write this in the init field   this setflagtexture "\flags\flagname.jpg"
  6. Trashcan

    Behaviour

    Do you mean the "unitname setbehaviour safe" command?
  7. Trashcan

    mines

    I'm not sure but try this: place your mine on the beach and give it a name Make a trigger and set "30" seconds In the on activation field type: "unitname" setdammage 1
  8. In the units menu select side "empty", type "armored", unit "choose a tank"
  9. Trashcan

    Airborne

    First, place your unit and give him a name. In the initialization field of your unit type: 'unitname' moveindriver 'parachutename' Select side "empty", type "air", unit "parachute". In the “Special†list, make sure you select “Flyingâ€. That should do it !
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