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Door a jar

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About Door a jar

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    Lance Corporal
  1. Door a jar

    WW1 Mod - ArmA 2 CO

    Good luck on this mod. Definately a nice niche project. About trenches, perhaps if you build them into a map as a house (below ground level) and assign positions like houses are currently in ArmA2 it would be easier to get the AI in them and have them go to correct locations. As far as going over the top, that is a seperate issue.
  2. Door a jar

    Making Civ Get In Empty Car

    Morning Gill, try this... set the name for the car you want your civilian to enter say car_1. then in the init field of your civilian put in assignasdriver car_1. (where as car_1 is whatever you named the car) set a waypoint for the civilian near the car as get in. any further waypoints should be the civilian driving the car. -Cheers.
  3. Hey Brydling, I'm not too shabby with flying the helicopter in ArmA 2, but I have a major issue with targeting them also. I do have the armour down fairly pat so maybe I could at least help you out with that. As the tank command you can give your driver move commands using WASD, which I'm sure you've got down. Targeting with armour (default keys) right click on your target to tell you main gunner to engage. Once the main gun swings around Left control + left mouse click will give the order to fire. Sometimes for whatever reason the gunner tries to engage BMP-2s, or worse BMP-3s with the coaxle which never ends well for your tank and crew. Control + F will order the gunner to switch back over to the 120mm smooth bore. If the gun isn't loaded yet the gunner will tell you to piss off until he's got a round in the breach. Just wait a second and give the fire command again. Hopefully someone else will come along and answer you're other questions. I've gotten to really enjoy commanding tanks, it would be even more so if BIS implemented a real penetration value which make for much better tank duels. Hope this helps though, -Cheers
  4. I actually don't have much of an issue with the way the tank commands are set up. If your in command of the tank: Ctrl F - will order your gunner to toggle between the coaxle or the main gun. If set to the coaxle the gunner will engage any soft tagets he spots, but ignore hard targets. You've got a machine gun in the commanders cuppola to help him out engaging infantry if its a problem for you. As far as infantry being the nuber one killer of your armour in certain situations it should be and is realistic to be so. Granted sometime your gunner seems blind, so be ready to back him up with your commander's gun. If you have toggled over to your main gun, the gunner will not fire on his own. You have to designate the target you want him to engage (right mouse click over the target) your gunner will swing the gun to the correct bearing, then you simply have to issue the fire command (Ctrl left mouse) and the gunner will fire. A good blend of realism and playability of you ask me. I'll admit the AI needs a touch more work, and I hate how the T-72 commander's view is attatched to the turret so if you're looking at a target when the gun swings to engage all of sudden your looking at an innocent tree. Sorry if your frustrated, but try giving it another chance with some quick editor battles and practce. Pretty soon you won't need to switch to the driver position at all except to fine tune a defensive position. -Cheers
  5. Thanks for the help Andy hopefully I'll be able to get it all sorted out with this information. Good to hear about the description files also.
  6. Thanks for the attempt, but these search outcomes are the reasons why I posted here to begin with. ArmA 2 does away with the description file does it not? My question was where does the information provided in the old description file go, if anywhere. There is such a wealth of information still out there that determining what tutorial is for OFP, ArmA 1, and ArmA 2 in itself is an issue. As for the first link you've given to me I've stared at that one for some time and was the reason why I actually posted my request This line right here at the very beginning: "Ok, let's start with the simple stuff. Make a file called 'briefing.sqf' and make sure this gets executed through the 'init.sqf'. Add the following to your init.sqf:" tripped me up from the get go. Although I mentioned that I was confused with the init.sqf stuff in my first post which leads me to believe you didn't really read it and just assumed I didn't search jack already before posting and decided to show off your knowledge. Thanks again
  7. I've been searching looking for tutorials on how to create a breifing for ArmA 2 missions and all the ones I've found assume I know more about editing that I really do. I have no idea how to make sure something gets activated through an init.sqf and no idea how to do the functions like group respawn that in the past was taken care of via the description file (which I understand now with AmrA 2 is defunt). Can someone please post a tutorial for absolute dummies and morons with absolutely no real computer know how (for OFP and AmrA 1 I just used the decrip and breifing templates and added in what I needed to myself) on how to create the breifing for ArmA 2. Also how do I tell how I want respawn -if at all- to work. In the past it was: group seagull base, etc -Thanks a million
  8. It's actually been that way since Operation Flashpoint. For some reasons static objects snap to ground level, but soldiers snap to the highest surface level they are placed on. to put static units on a higher level you have to use setpos, likewise you have to use setpos if you want your soldiers to be set up in positions inside of a building instead of just on the roof.
  9. Morning everyone, I remember grabbing a mod for the original Operation Flashpoint that was a Napoleonic mod. Didn't see much multiplayer obviously, but I had a great time with the mission editor and single player with it. Does anyone know if there is a mod like this in development for ArmA 2? Even better does anyone know if there is a Victorian era mod in development. Complete with requisite Martini-Henry and Krag Jorgenson rifles? Oh to be ten years younger and computer savvy. -Cheers
  10. Door a jar

    Warfare Question

    Thanks for the help fellas, however, I'm thinking you may be talking about a mod. I am referring to the BIS official Superpowers and Civil War -no mods, no third party version. I see a spot for vehicle equipment, but it is always blank. To be fair I am patched up to 1.3 -I have not downloaded either beta patches. Might the features you all are refering be added with the beta patches? I can't find a proper change log.
  11. Door a jar

    Warfare Question

    From what I can gather in other threads these features were suppose to be in warfare, but for some reason aren't complete. Hopefully with the next patch this will all get sorted out. If anyone knows differently I'd appreciate the help.
  12. Door a jar

    Warfare Question

    I did a quick search before I needed to head off for work, but if I missed this answered somewhere else I apologize. In the game manual it mentions in warfare (civil war/superpowers) the ability to: -give units and money to another player -purchase units empty, or minus a commander. I have yet to be able to figure out how to do any of these things can someone give me a heads up on how this is done through the spartan menus? Also on creation of the game there is a lock/unlock button. Does anyone know if using unlock will allow you to get into AI vehicles. (I've been in a couple situations where the AI driver and gunner of UAZs have been killed, but the vehicle was in-tact, however I could not get in the vehicle and use the weapons, nor order any of my men in the vehicle. -Thanks for the help. Cheers
  13. I have a question I have not seen answered regarding Steam. Like a lot of you I've been holding out for a hard disk, but no one seems to know when North America is going to be getting said hard disk, including Got Game Entertainment who is responsible for distributing this mythical hard disk to North America. My patience is wearing thin between a company that for the last three titles have plum forgotten one of the continents and for a distributor that appears to be run Larry, Moe, and Curly. So aside from logging on and seeing this post by BI: "Dear forumgoers, sorry for the mix up. We have just finished crucifying the CEO of Got Game Entertainment and their board of directors all expired last night in Iron Maidens. ArmA 2 will be available at all retailers in North America within the hour" Perhaps someone can calm my rage by answering these question: If you download the game via Steam is it still possible to- a. create your own missions and play them with friends on line? b. download mods and be able to connect to friends even if they do not share the same mod folders? c. use mods created for ArmA 2 on Steam? If any of the answers are no I'm afraid I must continue my Got Game daily rant and bash. If the answers are all yes I'm going to tell Got Game where they can stick my pre-order and download via Steam. -Cheers
  14. Door a jar

    17th Century Warfare Mod

    Good luck on your mod! It's certainly something I would be looking forward to playing. I don't mean to be a prude, however, but I think you want your mod to be an 18th century mod (17th century would actually be 1600s -18th century would be the 1700s which fought the way you described). I'm not sure if it's available any more, but there was a napoleonic mod (19th century) for the original Operation Flashpoint, it was a lot more basic than you described, but it had a lot of units and was really rather fun. If you can find it, or anyone else can for that matter and post a link you might be able to get a few ideas. If I remember right there was even a Waterloo map that went with it. -Cheers
  15. lastn1ght, I'm not one for which hunts, but I really feel your pain so I'm going to light my torch and blame Got Game Entertainment. I pre-ordered from them on the 2nd (after cancelling a pre-ordered through Game Stop from the 20th of June when I found out on these forums that game stop wasn't going to carrythe game) Anyway Got Game has had the game listed as back-ordered, and their the publisher -it's there friggin job to get the game out to other people and they don't even have copies of the game to sell on their own site
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