loopdk 92 Posted February 6, 2017 Hallo guys. I triede 2 systems but are looking for a newere one ore mabye just a updatet version. I triede : ZBE_Cache AI & Vehicle caching script/addon And AI Caching and Distribution System DO you know of eny others i need to look at ?? Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted February 6, 2017 This is the only other one I know about which was on my AI Compilation list. SimpleCachev2 for AISSP (AI Spawn Script Pack) SP/MP by Na_Palmhttp://www.armaholic.com/page.php?id=25073 A revisited version of the simpleCache script included in AI Spawn Script Pack which does not require to execute any controlled militarize and fillHouse script before. Share this post Link to post Share on other sites
loopdk 92 Posted February 6, 2017 its says there is a requrement for AI Spawn Script Pack but the info says it dont?? Share this post Link to post Share on other sites
kremator 1065 Posted February 6, 2017 I use ZBE_Cache and it is great. Share this post Link to post Share on other sites
Boerstil 8 Posted February 6, 2017 I use this if (!isServer) exitWith {}; [] spawn { blacklistArray = []; private "_unit"; while {True} do { { _unit = _x; if !((_unit isKindOf "Air") || ((vehicle _unit) isKindOf "Air")) then { if (({isPlayer _x AND (_x distance _unit) < viewDistance} count playableUnits) != 0) then { _unit enableSimulationGlobal True; _unit enableAI "ALL"; _unit hideObjectGlobal False; } else { _unit enableSimulationGlobal false; _unit disableAI "ALL"; _unit hideObjectGlobal true; }; }; } forEach ((AllUnits + Vehicles) - blacklistArray); sleep 5; }; }; Share this post Link to post Share on other sites
loopdk 92 Posted February 6, 2017 In serverinit.sqf? Share this post Link to post Share on other sites
theend3r 83 Posted February 6, 2017 Any caching that can deal with player artillery? Share this post Link to post Share on other sites