digitalcenturion 20 Posted January 23, 2017 Hi guys, Short question, have tried on discord, but one of my terrain object I have imported from Terrain Processor using the area random module is reeds, or P_phragmites_summer from a2, using cup assets. They import just fine but are then substituted on export for random objects like signs or park benches. Sometimes they export fine but at some point they get degenerated and I have to clear the layer and reimport. Any idea what does this? What I want What TB thinks I want Share this post Link to post Share on other sites
RoF 241 Posted January 24, 2017 Are you using pboproject to pack your map? Have you extracted the mods to the right place? Share this post Link to post Share on other sites
digitalcenturion 20 Posted January 27, 2017 Yes and yes. For the record it seems I have solved this problem (for now). I had some duplicate template objects so I had to redo my template library completely - now there is not any substitution anymore. Share this post Link to post Share on other sites