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doubledplayer

Eden editor Module "show info"

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Hayo i hava a quick question about the eden editor. I was making some missions just for fun and noticed when i was trying to get the defend gamemode to work that the "show info" button is nonexisting... that leads the question: do i have to watch a youtube video/ read the wikis about that each time for each module ( for example alive and ace as well) or am i just missing out on something here?

 

for those who arent familiar with what i mean

 

https://community.bistudio.com/wiki/Category:Arma_3:_Editor_Modules

 

the first little picture in this site is showing exactly what i mean

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That is not the point. Even when they were released back then you could click on show info but what grinds my gesrs is even with the bohemia module setups. 

 

Alive and ace and many others had this show info

the bohemia ones had them as well

 

that reply of yours has 0 content and shows the obvious and is from my perspective kind of a mockery to me 

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2 hours ago, doubledplayer said:

That is not the point. Even when they were released back then you could click on show info but what grinds my gesrs is even with the bohemia module setups. 

 

Alive and ace and many others had this show info

the bohemia ones had them as well

 

that reply of yours has 0 content and shows the obvious and is from my perspective kind of a mockery to me 

EASY boy!

Since you are kinda the new kid on the block here, you may not wanna come across as rude or disrespectful... KK has helped MANY of us here and deserves respect. Regarding your question..YES, it used to be that the info button gives you information on module usage, BUT IT HAS BEEN NOT WORKING FOR QUITE SOME TIME NOW.

It's been reported MANY times..and guess what?There's no video,you-tube or any other "magical" tutorial out there: bare with it until BI fix it!!!

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2 hours ago, doubledplayer said:

That is not the point. Even when they were released back then you could click on show info but what grinds my gesrs is even with the bohemia module setups. 

 

Alive and ace and many others had this show info

the bohemia ones had them as well

 

that reply of yours has 0 content and shows the obvious and is from my perspective kind of a mockery to me 


I apologise if I somehow offended you. Many people new to Arma get mixed up where is modded content and where is not and because of that they ask questions in the wrong place. But if you say you are well aware of this, please disregard my comment.

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Okay i apologise if i came across you in a rude way shape or form or even agressive but its just mind numbing to figure out how to synch modules or how to get them to work if they are not standalone and beg your pardon again

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2 minutes ago, doubledplayer said:

Okay i apologise if i came across you in a rude way shape or form or even agressive but its just mind numbing to figure out how to synch modules or how to get them to work if they are not standalone and beg your pardon again

Gotcha man! "Problem" solved..no hard feelings!:thumb:

As far as the modules...experiment until the fix it..

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I thought those were already added to 3den, but apparently not then. 

Found https://feedback.bistudio.com/T84295 "No info button for modules/logics in 3DEN?"
A developer comments on Sep 30 2015:

Quote

 

Hey, thank you for your ticket!

The info is being prepared for all modules and will be added at later date.

Thank you for your feedback.

 

 

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As a temporary solution you can execute the following code from the debug console while having a logic selected:


 

private _logicType = typeOf ((get3DENSelected "Logic") select 0);

private _fnc_getValue =
{
    private _cfgEntry = param [0,"",[""]];
    (configFile >> "CfgVehicles" >> _logicType >> "ModuleDescription" >> _cfgEntry) call BIS_fnc_getCfgData;
};

private _description = "description" call _fnc_getValue;
private _direction = "direction" call _fnc_getValue;
private _duplicate = "duplicate" call _fnc_getValue;
private _position = "position" call _fnc_getValue;
private _sync = "sync" call _fnc_getValue;

private _direction = if (_direction > 0) then
{
    "directionEnabled" call _fnc_getValue;
}
else
{
    "directionDisabled" call _fnc_getValue;
};

private _duplicate = if (_duplicate > 0) then
{
    "duplicateEnabled" call _fnc_getValue;
}
else
{
    "duplicateDisabled" call _fnc_getValue;
};

private _position = if (_position > 0) then
{
    "positionEnabled" call _fnc_getValue;
}
else
{
    "positionDisabled" call _fnc_getValue;
};

systemChat ("Description: " + _description);
systemChat ("Direction: " + _direction);
systemChat ("Duplicate: " + _duplicate);
systemChat ("Position: " + _position);
systemChat ("Sync: " + str _sync);

true

 

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