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deadsoldier

F-15e (strike eagle) preview pic

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looks great... actually incredible. and dont leave out the nuke, for those who don't want it, dont use it. Looks like it could be better than the F-14 wow.gif

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It looks really cool ! ! !

Keep up the good work !

I´d love it if you could change the photo in the command menu below. It doesn´t look very appealing... smile.gif

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the only thing i would reccomend is that you lighten the tip of the nose of the aircraft. otherwise, it looks like it is flat...

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RaptorAce, when the F-15 is released (in the next 2 dys) ..place the F-14 and F-15 next to each other and see the difference. We've gone far to make sure it exceeds your expectations..my problem..is i can go on forever making it better and better..but we have to stop somewhere.

cheers

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jeez!

this is one awesome model! i cant wait to get my hands on it.

the loadouts look pretty accurate, but those AA missiles are mounted at those wing- weapon- carriers, as far as i know.

i hope you manage the thing about the ai bombing its own ass?

and how many polys does it have by the way?

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hmm, I think someone ought to do a ofp fligh sim mod, it looks outstanding

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I used to play F-15 Strike eagle II for the amiga non stop... ever since I have played OFP, I've wanted an F15E in there....

Jane's USAF made me want one in OFP even more...

...I think I'm gonna make an F15 Strike Eagle II mod now, recreating the classic gameplay of a rambo F15 loaded with missiles, guns, and bombs.

Deadsoldier, thanks a million.

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i hate to rain on your rather pretty parade, but ofp planes can only carry one type of detachable ordanance, so you would recreate the classic rambo F15 withs guns....and one type of missile or one type of bomb (FFAR's/anything tube launched dont count)

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yes we are aware of that, and we will try to cope with it. as every aspect of OFP.

Here are some pics of the GBU-12 LGB.

http://deadsoldier.evilmadman.com/GBU-12-a.jpg

http://deadsoldier.evilmadman.com/GBU-12-b.jpg

The Nuke is almost ready...we made it capable of destrooying a big city in OFP...we didn;t want it bigger than that due to the size of the island..so we kind went to proportions.

cheers

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Evis -> That's what MP is for. =D

You get a balanced force of planes with AA and AG capabilities... =D

I was thinking a lives and "planes left" pool, with new sorties/missions generated every few minutes...

Although, I did forget about the detachable ordinance limit.

Nice GBU's.

I have to say though, I would almost be willing to cope with a few aim-9's that just appeared from the fuselage for gameplay's sake... even as weapons that could only be added by scripts. If I tried to add the Aim-9's that are already included, would they just be "appearing missiles", or would they need a bit of recoding?

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one question about the F15... why are the hardpoints so screwy? They seem a bit weird.... One the wing ones, the missiles/bombs are front to back instead of side to side, and I don't think the fuselage holds enough bombs.... great work anyway though.

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hi,

now that were close to releasing the F-15, we are planning for our next project.

And we realised that we will need some help. We plan to make addons of highest quality.

We will need :

-2 experienced modelers

-2 experienced texturers.

No its not a new MOD!

its just a project..

icq# 14855915 if your interested.

cheers

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">OPF is not a good environment for flight simulators because you can't go very high. It does good for choppers and tanks but not planes.<span id='postcolor'>

But it is nice to have planes operating in support of your troops, a well timed airstrike is a joy to behold smile.gif. and the Strike Eagle variant of the f15 is a common air support aircraft.

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I cant wait to try this plane any idea of the release date?? Looks great keep up the good work. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tales_From_Topographic_Oceans @ Nov. 18 2002,10:50)</td></tr><tr><td id="QUOTE">I have not read all the posts here.

OPF is not a good environment for flight simulators because you can't go very high. It does good for choppers and tanks but not planes.<span id='postcolor'>

Well, if you try hard enough you might be able to go up REALLY high by using the new feature "this flyinheight [height]" or by the setpos command.

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either my clock has gone seriously wrong and needs a few hits with the baseball bat, or its now 6 hours after you said 4 hours, so....where is it?

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