Mr.jizz 9 Posted December 15, 2016 Simply because Arma lacks inventory items that are pickable/dropable/useable. Feel free to send me your item suggestions that you would like to see in game. ----------------------------------------------------------------------------- you will find the items in the magazines, via edit unit loadout or i have included a .txt file with all the classnames in it and info on how to use. W.I.P, Survive mode, gives you hunger/thirst status and the ability to add interaction menus/buttons to items (like old school dayz), find the attached instructions on how to use. subscribe to the mod on steam workshop here: steam workshop - click here)...enjoy. Spoiler Spoiler Spoiler Spoiler Classnames: Apple = "bnz_apple"; Tinned beanz = "bnz_beanz"; Cash/Money = "bnz_cash"; JD Whiskey = "bnz_jackoffs"; JD Whiskey (empty) = "bnz_jackoffs_emtpy"; MRE = "bnz_mre"; Knife = "bnz_knife"; Meat = "bnz_meat"; Raw meat = "bnz_rawmeat"; coke can = "bnz_cokecan"; sprite can = "bnz_spritecan"; vodka = "bnz_vodka"; ************************************************************************************************************************************************* ************************************************************************************************************************************************* //How to config your own interactions via 'description.ext' //The config example * class Cfg_bnz_interact { class bnz_jackoffs //the classname of the object you want to interact with here { interactActions[] = { {"alive player","Drink","[0,30] call fnc_survivemode_eat;"}, //{"boolean: true/false","Button text","what ever script you want here"}, }; }; }; ************************************************************************************************************************************************* class Cfg_bnz_interact { class bnz_jackoffs { interactActions[] = { {"alive player","Drink","[0,30] call fnc_survivemode_eat;"}, }; }; }; ************************************************************************************************************************************************* //How to add more fuctions/buttons to one item //Example class Cfg_bnz_interact { class bnz_jackoffs { interactActions[] = { {"alive player","Drink0","[0,30] call fnc_survivemode_eat;"}, {"alive player","Drink1","player setdamage 1;"}, {"inflamed (nearestObject [player, 'FirePlace_burning_F'])","Boil","player removeitem 'bnz_jackoffs'"}, }; }; }; ************************************************************************************************************************************************* ************************************************************************************************************************************************* //Survivemode //to activate survivemode, from the editor go to modules/others/beanz survivemode and place it down to start survive mode (hungar/thirts/object interaction) //Hunger & thirst //set hunger/thirst example = [10,100] call fnc_survivemode_eat; ie hunger + 10%,thirst + 100%. [10,100] call fnc_survivemode_eat; //Sickness //set illness example = [true] call fnc_survivemode_sickness; ie player is sick [true] call fnc_survivemode_sickness; ************************************************************************************************************************************************* //inbuilt - item interactions. Knife = Forage in small bushes for fruit (so far only apples, 50% chance of finding). cans/bottles = drink. food = eat (adding tin opener for tinned food so cannot eat beanz yet). raw meat = stand close to a fire (classname "FirePlace_burning_F") to cook meat, fire has to be on. 1 Share this post Link to post Share on other sites
Guest Posted December 15, 2016 Release frontpaged on the Armaholic homepage. Beanz - Inventory items v0.2 Share this post Link to post Share on other sites
Mr.jizz 9 Posted December 15, 2016 28 minutes ago, foxhound said: Release frontpaged on the Armaholic homepage. Beanz - Inventory items v0.2 Thanks foxhound Share this post Link to post Share on other sites
Mr.jizz 9 Posted December 26, 2016 i have updated to V0.3 Steam workshop link - click here Change notes: added beanz. added cash. added MRE. mod now signed. ...i have also changed the description Share this post Link to post Share on other sites
Guest Posted December 27, 2016 New version frontpaged on the Armaholic homepage. Beanz - Inventory items v0.3 Share this post Link to post Share on other sites
Mr.jizz 9 Posted January 4, 2017 Updated! Steam workshop - click here added some new items and (currently still wip) survive mode, more info here Spoiler Classnames: Apple = "bnz_apple"; Tinned beanz = "bnz_beanz"; Cash/Money = "bnz_cash"; JD Whiskey = "bnz_jackoffs"; JD Whiskey (empty) = "bnz_jackoffs_emtpy"; MRE = "bnz_mre"; Knife = "bnz_knife"; Meat = "bnz_meat"; Raw meat = "bnz_rawmeat"; ************************************************************************************************************************************************* ************************************************************************************************************************************************* //How to config your own interactions via 'description.ext' //The config example * class Cfg_bnz_interact { class bnz_jackoffs //the classname of the object you want to interact with here { interactActions[] = { {"alive player","Drink","[0,30] call fnc_survivemode_eat;"}, //{"boolean: true/false","Button text","what ever script you want here"}, }; }; }; ************************************************************************************************************************************************* class Cfg_bnz_interact { class bnz_jackoffs { interactActions[] = { {"alive player","Drink","[0,30] call fnc_survivemode_eat;"}, }; }; }; ************************************************************************************************************************************************* //How to add more fuctions/buttons to one item //Example class Cfg_bnz_interact { class bnz_jackoffs { interactActions[] = { {"alive player","Drink0","[0,30] call fnc_survivemode_eat;"}, {"alive player","Drink1","player setdamage 1;"}, {"inflamed (nearestObject [player, 'FirePlace_burning_F'])","Boil","player removeitem bnz_jackoffs"}, }; }; }; ************************************************************************************************************************************************* ************************************************************************************************************************************************* //Survivemode //to activate survivemode, from the editor go to modules/others/beanz survivemode and place it down to start survive mode (hungar/thirts/object interaction) //Hunger & thirst //set hunger/thirst example = [10,100] call fnc_survivemode_eat; ie hunger + 10%,thirst + 100%. [10,100] call fnc_survivemode_eat; //Sickness //set illness example = [true] call fnc_survivemode_sickness; ie player is sick [true] call fnc_survivemode_sickness; Share this post Link to post Share on other sites
Mr.jizz 9 Posted January 4, 2017 On 12/27/2016 at 1:54 PM, foxhound said: New version frontpaged on the Armaholic homepage. Beanz - Inventory items v0.3 hey foxhound, if you are going to update on armaholics could you update the tittle ' Beanz - Inventory Mod (with survive-mode) ' and description thanks ;) Share this post Link to post Share on other sites
Guest Posted January 4, 2017 New version frontpaged on the Armaholic homepage. Beanz - Inventory items (with survive-mode) v0.5 Share this post Link to post Share on other sites
Mr.jizz 9 Posted January 6, 2017 Updated! added few more models and worked on the item interactions //inbuilt - item interactions. Knife = Forage in small bushes for fruit (so far only apples, 50% chance of finding). cans/bottles = drink. food = eat (adding tin opener for tinned food so cannot eat beanz yet). raw meat = stand close to a fire (classname "FirePlace_burning_F") to cook meat, fire has to be on. Share this post Link to post Share on other sites
Guest Posted January 6, 2017 New version frontpaged on the Armaholic homepage. Beanz - Inventory items (with survive-mode) v0.6 Share this post Link to post Share on other sites
Spatsiba 89 Posted January 8, 2017 I like the idea for water bottles and MRE's. There was a mod like this in ArmA2 which added some more depth to logistics etc for week-month long ops but I've not seen anything like it released for ArmA3 yet. I know one person in the current ACE3 group had something similar but scrapped it. Like it so far though! :) 1 Share this post Link to post Share on other sites
Mr.jizz 9 Posted January 9, 2017 On 08/01/2017 at 1:25 PM, Spatsiba said: I like the idea for water bottles and MRE's. There was a mod like this in ArmA2 which added some more depth to logistics etc for week-month long ops but I've not seen anything like it released for ArmA3 yet. I know one person in the current ACE3 group had something similar but scrapped it. Like it so far though! :) Glad you like it so far, i have alot more items to add, including water bottles (which are fillable from rivers etc). Theres a few mods out there that do the same thing as mine, but none really seem to have models to go along with thier inventory icons, which just didnt do it for me, so i learnt how to model and started this mod ;) 1 Share this post Link to post Share on other sites
Mr.jizz 9 Posted January 13, 2017 Updated! added water bottles (water full/empty/dirty). added tent added sleeping bag interactions: build tent unpack sleeping bag fill water bottle near water boil dirty water near fire gut dead rabbits with knife for meat Share this post Link to post Share on other sites
Guest Posted January 14, 2017 New version frontpaged on the Armaholic homepage. Beanz - Inventory items (with survive-mode) v0.9 Share this post Link to post Share on other sites