Gen.Carnage 0 Posted April 29, 2002 i meant 256x256 allright... now i have the skins sorted, i went back to the M109A6. The challenger will be next in line... look at the pictures: http://dkm-mod.unitedgaming.net/czpics/1.jpg http://dkm-mod.unitedgaming.net/czpics/2.jpg http://dkm-mod.unitedgaming.net/czpics/3.jpg Share this post Link to post Share on other sites
VXR 9 Posted April 29, 2002 2 more shots! http://dkm-mod.unitedgaming.net/czpics/4.jpg http://dkm-mod.unitedgaming.net/czpics/5.jpg Share this post Link to post Share on other sites
GFX707 0 Posted April 29, 2002 nice work are you going to let us test it....? Share this post Link to post Share on other sites
PSC 0 Posted April 29, 2002 *starts to sing* Nice Nice Baby, dadada dadada dadada doh... PSC out Share this post Link to post Share on other sites
Gen.Carnage 0 Posted April 29, 2002 sure... as soon as it stops bouncing around after every 155 mm shell beeing fired.. LOL also, the tracks are not rotating yet, the shadow is absent, the LODS for the gunner, driver and commander are not done yet, it'll take time. Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 29, 2002 Maybe it also could do with some sharper textures... they look a tad blurry. otherwise nice Share this post Link to post Share on other sites
Gen.Carnage 0 Posted April 29, 2002 working on that, the original tex was1024x1024 it appears that that is too much so i had to resize them, making it blurry Share this post Link to post Share on other sites
VipHeart 0 Posted April 29, 2002 As far as I tried out to handle textures until I lost my Oxygen ( BIS: I'm still waiting for new unlock codes...!, I found out that the game seems to handle textures above 512x512 (actually they were 1024x1024 I think). However, the textures looked quite "blury" - so I guess the programm either rendered it down or used the .pac files lower mip maps!! To sum up: It seems to do not crash with bigger textures, but it doesn't use themanyway in this case! Share this post Link to post Share on other sites
Gen.Carnage 0 Posted May 1, 2002 *bump* some important info in this thread Share this post Link to post Share on other sites
FlipeR 0 Posted May 2, 2002 You said it bunces around after every shell fired?? I'm pretty sure thats because of Paladin's mass beeing too small!! The real M109A6 Paladin weights 32 tons - thats 32000 kilograms! Make sure you have this mass value when you select the whole model in geometry LOD! FlipeR Share this post Link to post Share on other sites
Rob 1 Posted May 2, 2002 that would be done in the cpp file correct? Share this post Link to post Share on other sites
Gen.Carnage 0 Posted May 2, 2002 I've given it a total mass of 40000 kg fliper. But anyway, i found out what caused it. after assigning the mass, select "center all views" the center of gravity for all lods will then be placed on 0,0,0 coords. after doing this the bouncy paladin was history. Hope this will help others who encounter the same problem. Share this post Link to post Share on other sites