nikiforos 450 Posted May 16, 2017 Is the work with the 64-bit executable done 100% or should we expect any further improvements? Share this post Link to post Share on other sites
heavygunner 179 Posted May 17, 2017 Well, if there is a bug it will be fixed, aside from that I assume we won't see changes. Share this post Link to post Share on other sites
Freghar 73 Posted May 25, 2017 On 17. 5. 2017 at 3:17 PM, heavygunner said: Well, if there is a bug it will be fixex, aside from that I assume we won't see changes. I think the question was more about fixing/improving 64-bit side of things. For example my game still blackscreens and freezes randomly if I don't have a gigantic pagefile, despite me having 32GB of RAM and Arma using at most 9GB of it, it still needs pagefile for some weird reason, otherwise DX11 OOM error gets logged into RPT. Share this post Link to post Share on other sites
maquez 141 Posted July 19, 2017 On 25.5.2017 at 10:26 AM, Freghar said: I think the question was more about fixing/improving 64-bit side of things. For example my game still blackscreens and freezes randomly if I don't have a gigantic pagefile, despite me having 32GB of RAM and Arma using at most 9GB of it, it still needs pagefile for some weird reason, otherwise DX11 OOM error gets logged into RPT. leave pagefile system managed, if you mess arround with pagefile this your fault and no bug of 64bit executable Share this post Link to post Share on other sites